Autore Topic: Pokemon Colosseum, roba da bambini?  (Letto 929 volte)

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Offline 2kbug

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Pokemon Colosseum, roba da bambini?
« il: 14 Nov 2003, 00:33 »
Ecco un intervista di Famitsu agli sviluppatori di Pokemon Colosseum. Sembra che il gioco si discosterà un po' dall'atmosfera idilliaca dei suoi prequels, e il concept mi sembra originale e interessante.

There are many Pokemon games, but Pokemon Collosseum is the first to be a full-fledged 3D RPG. The story of the RPG mode is set in the Province of "Oren", A whole new place as opposed to "Kanto" or "Houen" - Its full of entirely new ideas. You will be surprised as you play the game. The Stadium mode is like the old Pokemon Stadium games, but is also playable alone. You can get special Pokecoupons to buy upgrades for your Pokemon.

Now lets look at the game:

1. Scenario [RPG] Mode

"Oren" Province is a deserted area, and as you play the game you'll discover the truth about this place. You'll have different Pokemon fights with trainers from across the area as your Pokemon get stronger.

The difference from the Game Boy Pokemon titles is that there are no wild pokemon because the Province is totally deserted - Instead there is another way to get them. That's where the Snatch ability comes in, it allows you to snatch other people's Pokemon. The important thing to note though is that there are only some Pokemon available to Snatch - The Dark Pokemon, which are directed by an evil force. You snatch the Pokemon to free them. The only way to know which Pokemon are Dark and which are not is to use your female partner.

After you snatch the Dark Pokemon you have to look after them and win their trust.

This is a very important part of the Story. Are the Dark Pokemon really turned good? That is unknown and will be revealed as the story develops.

The animation and Modelling of the Pokemon are as great as there can be.

2. Stadium Mode

This mode is focused on the traditional Stadium fights of the N64. The 3D graphics will be top notch, and there are different rules for great battles. The main focus on this game are the special effects on the Pokemon fights. You'll just enjoy watching the game.

In the Stadum Mode you can either use your Pokemon from the GBA game Pokemon Ruby Saphire or from the Scenario [RPG] Mode. And of course the Pokemon of the GBA remake from the first Pokemon game which will be released soon. You can battle with every Pokemon ever created!

Pokemon Collosseum is like two games in one. Both titles are great enough to be released separately.





-Interview with the Staff-

Genious Sonority started last year, but the staff is more then famous. Developers from Nintendo's Earthbound Series and Developers from Dragon Quest 7 joined to make this company, amoug others.





1. To create something new.

--Genius Sonority was built last year.

Yamana: Yes, we wanted to make a whole new Pokemon game. We first named it Sonority. But it was not enough so we added Genius.

Hiromoto: Its a very uncommon thing. Some of the best developers in Japan just gathered together to make a new title.

--How did Pokemon Collosseum start?

Yamana: We wanted to make a whole new Pokemon game. And Miura came up with this idea..

Miura: I wanted a Story that is a little bit advanced then the other titles. The main character is therefore no kid - he is 17 and pretty dark. The game itself has new things like the Snatch system, which is basically stealing, so its very different.

Yamana: That's the concept, and Hiromoto will tell you about the story..

Hiromoto: When this project first started I actually had an idea or vision of what I'm going to do, therefore I joined. I'm very pleased that the thing I had previously imagined is nearly complete.

Miura: I always was looking at Orio carefully. It's a very sharp calculated world and in the same time it has the characters with impact. The concept I started and finished is "A deserted world with deserted characters". Its different then the other Pokemon titles were everything just grew.

Yamana: Therefore we needed a great Scenario. I asked my old comrade Hiromoto to do the job. He is a type of developer who makes a scenario to fit in the game system.

Hiromoto: The Pokemon World is pretty much finished in it's previous games, so I had to think about something to make it new. But as I saw the illustrations and the characters I thought, "Aha, I only need to keep the basic rules of the Pokemon World... and I can do anything I want with the rest." This game is something that was never shown before on a Pokemon game, so I'm very happy to show it to the consumer.

--------------------------------------------------------------------------------

--Was it hard to make the music?

Tawada: I'm the type of guy who has fun with music. And this time the teamwork was so great that it made me feel even better. Sometimes there was great pressure but I had fun (laughs).


--Almost like a movie?

Yamana: The things that we talked about are just the first steps of the game. The real stuff is how it's expressed.

Wada: First we made the illustrations into a full 3D form. We were surprised how the Pokemon World turned out itself. The World Hiromoto created into 3D and then making Pokemon-esque, that was the hard part. But after making the fields and placing the Pokemon in it, I realized that this is great. A dry deserted rotten area with cute Pokemon on it - It seems like a missmatch but it was actually great.

Kawamoto: There is no Pokemon Specialist in our company, but we learned a lot about the game. First there are a hell of alot of Pokemon and alot of equipment too.

Yamana: The Pokemon basically have 4 abilities. And there are more Pokemon then just the GBA Pokemon Ruby/Sappire, there are even some original Pokemon from the remake. So all the Pokemon have their abillities, and there are many Pokemon, and they fight each other. That was so much that I said to Nintendo, "How can we check all these Pokemon, there are too many?" Nintendo just said "Do it" (laughs).


--Whats the main focus point?

Yamana: The Battling of course. I made it as stylish as possible. We used cameras and graphics to make it top notch. And it was the part we were worried the most, too. You need many special effects and a great performance. It's almost like a movie

Hiromoto: I think many adult Pokemon players were forced to play alone, so we focused to make it more mature. The main character is almost an adult and the story is much deeper then other Pokemon games, so I think it is ok for adults to play it. The scenario mode itself contains many individual characters, escpecially the enemies.

--About the Snatching system. The two modes are completely different.

Yamana: Yes. All of them are perfectly made. None of them are a bonus, and it took much work to complete the games.

Miura: This game is friendly to people who've just started with the Pokemon too. If you play the Scenario [RPG] Mode you'll want to play the Stadium Mode. If you play the Stadium Mode you'll want to play the Scenario Mode. It's made like that.

Yamana: I once played the Stadium mode until 4 in the morning. I was really tired but couldn't help it.


--So you' ll need competitors to play with you?

Yamana: Well, it's great to play it alone.

--In the Scenario mode the Snatch system seems to be important .

Hiromoto: In the Pokemon World Snatching is a crime - A bad thing. Think about the GB Pokemon titles. You can't catch the Pokemon of other trainers, they`ll be mad at you. Of course you've got a reason, but it's still bad. So we focused on that.

Miura: The main character is not only older but he is also some kind of dark hero. It wont be easy to get near him, but of course you'll learn he's not a bad guy during the game.

--"Snatch" and "Relive" thats completely new in this game right?

Hiromoto: Snatch and Relive is a crime, a bad thing, as we mentioned. It's like destroying the Pokemon World, but we learned to love that feature.

Miura: I really want to thank Nintendo, Gamefreak, Creatures, and the Pokemon Company, for letting us make such a great game.

Yamana: This software has so many people involved that we actually added two minutes of extra music for the step roll planned.

Tawada: It's a long ending theme now.

--Your message to the players?

Yamana: Its great!Play it! Have fun!

--Thank you for the Interview


E se qualcuno volesse degli shots:

http://www.nintendo.co.jp/ngc/qc6a/story/

Offline Jello Biafra

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Pokemon Colosseum, roba da bambini?
« Risposta #1 il: 14 Nov 2003, 08:57 »
Se davero come ventilato, la modalità RPG dura più di trenta ore, con questo gioco il cubo in jap fa il botto.

Offline COBOL X

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Pokemon Colosseum, roba da bambini?
« Risposta #2 il: 14 Nov 2003, 10:56 »
Lo aspetto trepidante. Famitsu gli ha assegnato il gold. Spero in una celere traduzione  :D

P.S. Pretendo rece su Videogiochi 005... please :oops:

Offline toponzo

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Pokemon Colosseum, roba da bambini?
« Risposta #3 il: 14 Nov 2003, 12:01 »
sono contento della modalità rpg, ma personalmente non mi aspettavo che la introducessero, anche perchè stadium era perfetto anche senza modalità rpg, altro che 30 ore di gioco ne ho fatte almeno 80 con stadium..

poi è il solito discorso, pokemon è bello perchè dà la possibilità di giocare contro le squadre dei tuoi amici.. è come uno sport, in cui si è l'allenatore.

sai quante partite mi sono fatto con la mia ragazza?
Un topo al giorno leva il medico di torno..

Offline toponzo

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Pokemon Colosseum, roba da bambini?
« Risposta #4 il: 14 Nov 2003, 12:05 »
propongo una variante erotica al gioco dei pokemon per levare l'etichetta " per bambini" ai pokemon.

fare un incontro pokemon con la propria ragazza, le regole sono: bisogna vincere 2 incontri su tre, chi perde soddisfa oralmente il patner..  :lol:  che ne pensate?  :wink:
Un topo al giorno leva il medico di torno..

Offline COBOL X

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Pokemon Colosseum, roba da bambini?
« Risposta #5 il: 14 Nov 2003, 12:06 »
Citazione da: "toponzo"
propongo una variante erotica al gioco dei pokemon per levare l'etichetta " per bambini" ai pokemon.

fare un incontro pokemon con la propria ragazza, le regole sono: bisogna vincere 2 incontri su tre, chi perde soddisfa oralmente il patner..  :lol:  che ne pensate?  :wink:


utopico... :cry: