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There are traces of Bloodborne in the combat, too. While the new hero is no Hunter, he certainly seems more agile than before. The backstep in particular has been sped up, and a longsword is swung more quickly too, with no apparent damage penalty (though enemy health bars – along with the entire HUD – have been disabled here, just as they were at last year’s Bloodborne unveiling).That increased fluidity is mirrored in the weapon set as well; we find a scimitar on a corpse later in the demo that is, in fact, a pair, and when dual-wielding them, the protagonist strikes with a level of grace and speed unmatched in previous Souls games. They can also be deployed in a spin attack, a tornado of flashing steel that, when properly timed to account for its wind-up animation and correctly spaced to allow for the step forward at the start, can clear a four-strong mob of enemies.That move – the logically, if rather unimaginatively, titled Spin – is powered by a new core mechanic, dubbed Ready Stance. It’s a pose you can enter from which new types of attacks are launched. With a longsword equipped, for instance, the resulting attack is a forward-moving swipe that hits with enough force to break through an opponent’s guard; later, we’ll use a greatsword for a charging upward slash that launches an enemy into the air, slams then back to the ground and deals enormous damage in the process.Not all the changes are about hitting hard: the shortbow can now be used to speedily chip away at an enemy’s health from mid-range while locked on (adherents to a rangier, more precise school of archery can stick to the longbow). Overall, there’s been a clear focus on improving the range of attacks at your disposal, and the damage you can dish out.
“Gamescom is THE event you need to attend if you are a videogame fan or a professional,” said Bandai Namco Europe VP of marketing Herve Hoerdt in a press release. “As always, this is a great opportunity for Bandai Namco Entertainment Europe to make sure that we are perfectly aligned with our fans’ expectations and to unveil new details on some of the most-awaited games.“All of our manga and anime fans will be delighted to discover brand new content for the future hit Naruto Shippuden: Ultimate Ninja Storm 4 and let’s not forget the players out there who are looking to get their hands on the next epic adventure with Dark Souls III, we are looking forward to see you all at Gamescom soon!”
Citazione da: Nemesis Divina - 08 Lug 2015, 11:38Ranking The 'Souls' Series From Best To Worsthttp://www.forbes.com/sites/erikkain/2015/07/07/ranking-the-souls-series-from-best-to-worst/1. Demon's Souls2. Dark Souls3. Dark Souls 24. BloodborneNah, bloodborne è molto meglio di dark souls 2 (ci mancasse altro), e dark souls è complessivamente meglio di demon souls (sebbene in alcuni aspetti sia peggio). Il 3 dovrebbe (ma non lo farà mai), unire il level design di dark souls e l'atmosfera di demon souls con alcune idee del sistema di combattimento di dark souls 2 e di bloodborne.
Ranking The 'Souls' Series From Best To Worsthttp://www.forbes.com/sites/erikkain/2015/07/07/ranking-the-souls-series-from-best-to-worst/1. Demon's Souls2. Dark Souls3. Dark Souls 24. Bloodborne
Toh, reveal trailerhttps://www.youtube.com/watch?v=FULtUmhnEnUScatta, ci sono i coretti angelici del cappero e qualcuno deve aver pensato che la cleaver è l'arma dell'anno.
beh, la contaminazione con Bloodborne, a livello di meccaniche, era abbastanza scontata direi.A dire il vero da questo video il gioco sembra essere ancora più veloce e fluido..Comunque sembra spettacolare!
Citazione da: Ale - 04 Ago 2015, 17:40beh, la contaminazione con Bloodborne, a livello di meccaniche, era abbastanza scontata direi.A dire il vero da questo video il gioco sembra essere ancora più veloce e fluido..Comunque sembra spettacolare!this, invece mi pare abbiano tenuto il freno a mano sulla grafica che mi pare inferiore a quella di BB.
praticamente BB.....per me dunque cista!p.s.: shitstorm da Cryu al 3,2,1...
C'è il fastroll di ds1, direi che si va di day one.