Autore Topic: [WU] Xenoblade Chronicles X (by Monolith Soft)  (Letto 208522 volte)

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Offline Andrea_23

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #570 il: 25 Gen 2015, 21:14 »
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Offline Neophoeny

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #571 il: 26 Gen 2015, 14:54 »
Bellissima quest'immagine...

Offline Bilbo Baggins

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #572 il: 26 Gen 2015, 17:43 »
Quoto.
Sale l'aspettativa (per altro già al limite).  :yes:
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Offline lawless

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #573 il: 27 Gen 2015, 01:39 »
Ribadiamolo: Fetch quest ridotte all' osso e nessuna quest a tempo. Incrociamo tutto.

Offline luca

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #574 il: 27 Gen 2015, 10:08 »
qualcosa hanno fatto a riguardo:
Takahashi said that “objectives and relevant people will be displayed on the map” and that Monolith Soft are implementing “a number of other features to help with quests” as well.
Read more at http://www.siliconera.com/2014/08/28/xenoblade-chronicles-x-will-user-friendly-quest-interface/#SL8sGj1y5buiVCBb.99
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Offline Raven

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #575 il: 28 Gen 2015, 17:48 »
Citazione
Famitsu this week has new details on Xenoblade Chronicles X. Specifically, the magazine details the eight unions players will be able to join, the size of the world, and more.

Get the details below.

Start of the Game

At the beginning of the story, the goal is to survive the uncivilized planet of Mira. After meeting up with private military organization Blade, you’ll choose from one of eight affiliated unions, each with their own overarching objective to fill, and embark on quests. It’s possible to join a different union later. Unlike the linear progression of the original Xenoblade Chronicles, the successor’s story will unfold in various directions.

Unions

The eight unions are:

Pathfinder - In charge of data probe installation.
Interceptor - In charge of exterminating protists.
Avalanche - In charge of hunting down dangerous life forms.
Testament - In charge of the search and recovery of debris scattered by the ship, as well as the recovery of items lost on the battlefield.
Corepedian - In charge of visiting areas and investigation/collecting materials.
Land Bank - In charge of securing resources and collecting minerals.
Arms - Assists the Arms Company in charge of the development of Dolls and their inner weaponry.
Companion - A Jack of all trades, from the mediation of petty fights to the search of stray cats.
Other Tidbits

The concept of the game’s online mode is to be “‘loosely connected’ with other players”—to have a sense of solidarity without feeling constantly aware of other players’ presence.
The size of the field is five times the previous game (400 square meters) and fully seamless. However, there is loading during event scenes.
The map is visible on the Wii U GamePad. Each area is indicated by a hex. Touching them can perform things such as quick travel or check events.
The sense of speed from the previous game’s battles has been elevated, and players can attack freely while switching between short and long ranges.
No character explicitly serves as a healer, meaning it’s important to gauge one’s capabilities relative to those of an enemy before picking fights.
“Soul Voice” is a system that can be triggered in reaction to party members that are able to string their attacks well. With well-timed button presses, HP can be healed, making it possible to continuously heal while attacking.
Parties consist of four people: the player character and three AI companions.
Dolls are exceptionally powerful, but in exchange for that, their movement can’t be finely controlled, meaning they can’t take out enemy body parts. Being able to do so is important, as it can weaken them and yield items, among other things. As a result, players will have to disembark at times and fight enemies themselves.
A number of new “Unique Monsters” have been added compared to the previous game, some powerful enough to cross swords with the Doll robots.
Playtime in the game has been recorded to exceed 300 hours while doing final checks, with some elements potentially continuing endlessly.
There are over 90 songs featured in the game, all of which were worked on by Hiroyuki Sawano.


http://gematsu.com/2015/01/xenoblade-chronicles-x-details-map-size-unions


Citazione
Ahead of the game’s release this April in Japan, Xenoblade Chronicles X executive director Tetsuya Takahashi shared a few scant details on the game in an interview with Famitsu magazine. Retail blog Sinobi has summarized some of the more important information, and you can find our translation below.

 

Player Avatars:

 

While creating your avatar, you’ll be able to customize the following: gender, face-type, skin color, hairstyle, eyes, makeup, and voice. The base designs for the avatars are done by Kunihiko Tanaka, who designed characters for the game. (Tanaka also worked on Xenogears, and Xenosaga Episode I.)

 

Additionally, the voice options for the avatar will be provided by famous voice actors, which will be revealed on the official website in the near future.

 

Comparisons to Xenoblade Chronicles:

 

In Xenoblade Chronicles X, you’ll use the GamePad as an information terminal. While exploring Planet Mira, data accumulates on the GamePad, and you’ll freely get to access it afterwards. Some of the information that will be available the GamePad screen are details on the player’s position and quest destination.

 

There will also be a warp function installed on the GamePad, that allows you to warp to areas you’ve previously been to. This is important because Mira is about five times larger than the world in Xenoblade Chronicles. You’ll get to travel across the immense land in a seamless fashion as well. The faraway areas can be reached via the Dolls (mechs) which are capable of flight, or with support from the Wii U GamePad.

 

Takahashi says that, while Xenoblade Chronicles was a traditional RPG, Xenoblade Chronicles X is made to be an open-world RPG, where you accept quests in different areas and have many aspects that expand the story.

 

Moving along, here’s some more information Takahashi revealed to Famitsu:

 

Takahashi reiterated that while Xenoblade Chronicles X is a game from the same lineage as Xenoblade Chronicles, it is not a sequel to that game—hence the “X” after the title, instead of a “2″.
 

The meaning behind the “X” (cross) also has to do with connecting with players far away (“across”). However, Takahashi describes Xenoblade Chronicles X as more of a “loosely connected” online game, rather than a regular online game. It’s unclear as to just what this means at the moment, but it could mean that the online features will be more asynchronous or passive.
 

Monolith Soft only prepared one track with vocals for Xenoblade Chronicles, but they’ve prepared a number of these for Xenoblade Chronicles X, enough to be considered quite a lot by RPG standards.
 

There are around 90 tracks in the game, and composer Hiroyuki Sawano was involved with all of them.
 

Xenoblade Chronicles X’s battle system has the basic foundations of the one from Xenoblade Chronicles, but with an increased sense of speed. It has evolved into something that has a much more action-y feel to it. Characters can use short or long-ranged attacks, and there are no healer-type roles. The healing is done through a new system called “Soul Voice”. (This was demonstrated at E3)
 

Parties consist of four members. The player will control his or her character, while the other three are controlled by AI.
 

The number of unique monsters in the game and the equipment that you can acquire have been greatly increased. When Takahashi played the game recently for a final check, he clocked in at over 300 hours.
 

http://www.siliconera.com/2015/01/28/xenoblade-chronicles-x-info-battles-exploration/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29

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Offline luca

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #576 il: 29 Gen 2015, 10:18 »
pare che per i caricamenti Takahashi consigli la versione digitale anche se lavoreranno per migliorarli..

speriam in bene...andrò di digitale nonostante il preorder su gamestop (lo girerò su zelda...)
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Offline Andrea_23

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #577 il: 29 Gen 2015, 20:07 »
Non si installa la robba su wiiu?
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Offline Meshuggah

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #578 il: 29 Gen 2015, 20:09 »
Che io sappia no, non installa niente.

Offline Andrea_23

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #579 il: 29 Gen 2015, 20:11 »
Cazzo : [.
Sony mi ha viziato.
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Offline Shinji

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #580 il: 29 Gen 2015, 20:57 »
Cioè, mappa 5 volte più grande del precedente Xenoblade, non so se mi spiego.

Offline Shinji

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #581 il: 29 Gen 2015, 20:58 »



Offline Ifride

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #582 il: 29 Gen 2015, 21:22 »
Quest'ultimi non sono male. Forse.
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Offline SkyWing

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #583 il: 29 Gen 2015, 21:32 »
Il secondo ha la stessa espressione che ho avuto io guardandolo.
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Offline Meshuggah

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Re: [WU] Xenoblade Chronicles X: nuovo titolo dei Monolith!
« Risposta #584 il: 29 Gen 2015, 21:41 »
Il secondo ha la stessa espressione che ho avuto io guardandolo.

 :D