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gamestop consegna con corriere? il mio problema è quello non sono mai in casa e amazon mi lascia il pacco nella buca mi è comodo per quello...
There’s a literal list of things in The Legend of Zelda: Breath of the Wild I’m not allowed to talk about yet, but right now, a week before launch and about 20 hours into the game, there are really only two things I feel I need to talk about. First, Breath of the Wild respects your intelligence as a player more than any Legend of Zelda game before it (with the possible exception of 2013’s 3DS release A Link Between Worlds).And second? Breath of the Wild demands your respect. And if you forget that for longer than a few minutes it’ll remind you by knocking you flat on your ass.
The first twenty minutes or so are pretty low key — you can kill the scrub bokoblins and other minor enemies you meet without much trouble using nothing more than a tree branch picked up off the ground. But once you leave the initial learning spaces and venture into more typical zones, you’re probably going to die.
Hanno cannato di nuovo l'incipit?Dopo quel morbo chiamato Faih, che ti molestava per tutto l'incipit di SS, hanno rifatto lo stesso errore?
Scusa eh ma da cosa deduci questo? Nelle citazioni riportate da Brothers Killer non dice nulla del genere.
A parte che venti minuti non sono niente, ma se leggi tutto il paragrafo è evidente che si riferisce alla difficoltà dicendo che i primi nemici si battono senza problemi ma appena si passa in altre zone si inizia a morire.
Put another way: as I was playing the first few hours of Breath of the Wild, I was capturing gameplay for Polygon’s coverage. At a certain point I considered restarting the game to get better footage. I considered restarting a Zelda game’s first hours without hating life. Breath of the Wild, in respecting your intelligence, also respects your time.
You do have to contend with equipment with a finite lifespan however, and resources will often be scarce unless you gather ingredients to make potions and meals. This is something I’ve typically avoided in open world action RPGs in the last several years — I find this kind of thing incredibly boring. But for whatever reason, cooking and mixing in Breath of the Wild feels a little more loose and a little more immediately rewarding, and, well, it’s an absolute necessity.
That respect radiates outward. The puzzle logic in Breath of the Wild feels legitimately logical, and smartly physics-based. There are optional shrines scattered throughout Hyrule that act as mini puzzle dungeons, and almost without exception, they’ve all been a lot of fun to figure out. After more than two dozen of them, Breath of the Wild also doesn’t seem out of ideas.