Scans
Info varie:
- New Mastery system
- Unlock extra moves/combos with XP
- Each time you use an unlocked combat move, you’ll earn Mastery in that skill
- Void Sword, Chaos Claws, or Blood Whip will level up once mastered based on the alignment of the skill
- Level up these weapons to heal faster, break enemy defences quicker
- If you stick to a couple of familiar combos, you’ll struggle when you get to the tougher levels
- Action is set over two time threads
- Most of the game takes place in the modern day that has been sculpted to fit the Gothic arches of Castlevania
- The other portion of the game takes place in the castle at a different point in time
- Platforming has improved
- “In a later conversation that we weren’t recording, Cox talked of whole optional areas, a substantial percentage of the game that’s a completely optional reward for dedicated players. Return to a girl once you’ve discovered the Mist ability, and you can pass through it to discover not just a chest, but a whole hidden area.”
- Biggest than the first game
- QTEs have been cut back
- Tiatan fights are “far more expensive, and they involve full control by the player as opposed to timed button presses.”
Ancora:
- More Metroidvania elements
- Open, seamless world
- Two hubs: city and castle (equally sized)
- "Blood Magic" weapons?
- Enric Alvarez says the city is "Chicago by way of Bayonetta's Vigrid, with pseudo Medieval growths erupting from every surface"
- Improved combat and platforming
- Multiple-era plot
- All-new, extra-titanic Titans