Autore Topic: [Multi] The Evil Within, the new survival horror by Shinji Mikami  (Letto 147853 volte)

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Offline Azraeel

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La difficoltà delle partite B era esponenzialmente maggiore rispetto alle partite A!!
Già solo l'ingresso nella stazione di polizia era mortalmente differente.

Offline lawless

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Nel 2 si pigliavano gli schiaffi, confermo.

Oddio avevi più munizioni a naso del 1, ma avevi il mr.x perenne alle calcagna che non era uno scherzo

Offline Azraeel

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Però non ti confondi con Nemesis che era sempre in mezzo come il prezzemolo vero?
Nel 2 alla fine il Tyrant mi pare si veda due volte o forse due e mezza considerando
Spoiler (click to show/hide)

metto sotto spoiler xke sono solo 16 anni  :D

Offline lawless

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No no io parlo proprio di mr.x, che alla fin dei conti era un tyrant se nn rucordo male. Invece nel terzo c'era il tyrant e la litania starssssssssssss eccezionale

Offline Azraeel

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Partita B. Rimosso completamente  :scared:

Offline alienzero

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Però non ti confondi con Nemesis che era sempre in mezzo come il prezzemolo vero?
...
ahhh ecco chi sei, beccato!
http://www.youtube.com/watch?v=YXgh1otzIfo

Offline Azraeel

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 :D :D :D

In punto di morte confesserò alcune cose su RE 3  :D

Offline Scorreggione

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Bethesda:

 Siamo lieti di annunciare che The Evil Within, il nuovo survival horror del leggendario Shinji Mikami, uscirà in Nord America il 26 agosto 2014 e in Europa il 29 agosto 2014. The Evil Within è in via di sviluppo per Xbox One, Xbox 360, PlayStation 4, PlayStation 3 e PC.

 Sviluppato da Shinji Mikami e dal talentuoso team di Tango Gameworks, The Evil Within è un gioco che incarna il puro senso del genere survival horror. Ricche ambientazione, orribili creature e una storia intricata si intrecciano per creare un mondo immersivo che porterà i giocatori al vertice della tensione. Con risorse limitate a disposizione, sarà necessario combattere per sopravvivere, sperimentando profonde paure in un perfetto mix di horror e azione.

 Mentre indaga sulla scena di un raccapricciante omicidio di massa, il detective Sebastian Castellanos e i suoi colleghi si scontrano con una forza misteriosa e potente. Dopo aver assistito al massacro degli agenti intervenuti, Sebastian cade in un'imboscata e perde conoscenza. Al suo risveglio, si ritrova in un mondo impazzito e opprimente, nel quale spaventose creature vagano tra i cadaveri. Di fronte a un terrore inimmaginabile, e combattendo per la propria sopravvivenza, Sebastian si imbarca in un pauroso viaggio per scoprire cosa si cela dietro a questa forza maligna.

 Data di uscita: 29 agosto 2014
"Non è stupido avere un'opinione, è stupido convincersi sia per forza giusta quando la possibilità che sia sbagliata, soprattutto quando tratta argomenti di cui non siamo competenti, è molto alta." (cit.)

Offline lawless

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ottimo.

Posso dedicarmi alla gen attuale + Wiiu almeno fino a settembre. A settembre valutiamo le offerte ed eventuali bundle ps4.  :yes:

Offline Bilbo Baggins

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Bethesda

Grazie Bethesda.
Ora se gentilmente volessi farci sapere qualcosa su Fallout 4  :whistle:
Nintendo Fanboy™ since 1984
Xbox/PSN: BilboBaggins77 - Switch: 7158-7477-3205

Offline OneTo4

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Bethesda:

 Siamo lieti di annunciare che The Evil Within, il nuovo survival horror del leggendario Shinji Mikami, uscirà in Nord America il 26 agosto 2014 e in Europa il 29 agosto 2014. The Evil Within è in via di sviluppo per Xbox One, Xbox 360, PlayStation 4, PlayStation 3 e PC.

 Sviluppato da Shinji Mikami e dal talentuoso team di Tango Gameworks, The Evil Within è un gioco che incarna il puro senso del genere survival horror. Ricche ambientazione, orribili creature e una storia intricata si intrecciano per creare un mondo immersivo che porterà i giocatori al vertice della tensione. Con risorse limitate a disposizione, sarà necessario combattere per sopravvivere, sperimentando profonde paure in un perfetto mix di horror e azione.

 Mentre indaga sulla scena di un raccapricciante omicidio di massa, il detective Sebastian Castellanos e i suoi colleghi si scontrano con una forza misteriosa e potente. Dopo aver assistito al massacro degli agenti intervenuti, Sebastian cade in un'imboscata e perde conoscenza. Al suo risveglio, si ritrova in un mondo impazzito e opprimente, nel quale spaventose creature vagano tra i cadaveri. Di fronte a un terrore inimmaginabile, e combattendo per la propria sopravvivenza, Sebastian si imbarca in un pauroso viaggio per scoprire cosa si cela dietro a questa forza maligna.

 Data di uscita: 29 agosto 2014
Se si dimostrasse un survival con i controcoglioni, prendiamo PS4/ONE.

Offline Scorreggione

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"Non è stupido avere un'opinione, è stupido convincersi sia per forza giusta quando la possibilità che sia sbagliata, soprattutto quando tratta argomenti di cui non siamo competenti, è molto alta." (cit.)

Offline Giobbi

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Offline Nihilizem

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La copertina è orrenda nel suo scimmiottare la new wave del torture porn.
Per il resto, almeno abbiamo finalmente una release date  :yes:
Ci sedemmo dalla parte del torto visto che tutti gli altri posti erano occupati.

Offline SegaSonic

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Interessante intervista di Polygon a Mikami, che parla di Shadows of the Damned, un progetto cancellato (Noah, sci-fi open world survival adventure ispirato al film Dune), Zwei/The Evil Within (all'inizio doveva essere un action in coop con due protagonisti legati da una catena che davano la caccia a dei vampiri) e altro.

http://www.polygon.com/features/2014/2/20/5425802/shinji-mikami-the-evil-within

Citazione
Mikami went freelance, directing the space shooter Vanquish and producing the action horror game Shadows of the Damned. Shadows of the Damned marked a rare occasion for Mikami, as he was able to use his name to help sell publisher Electronic Arts on the title, giving offbeat developer Goichi Suda a chance to develop a game with a large budget for a U.S.-based publisher. But it didn't work out as well as he'd hoped.

Mikami jokes that what makes him happiest about Shadows of the Damned in retrospect is that the team at Grasshopper learned to use the Unreal Engine. The game went through a painful development process, he says, starting as an adventure concept that took place in a dark, tiny space and later becoming an action game. "Suda's vision and direction, and EA's vision and direction, were totally opposite," he says, noting that Suda is better suited at making adventure games than action games.

The shift to an action game didn't thrill Mikami either. Part of the reason he left Capcom was to develop new concepts, and here he was being pulled back into something similar to Resident Evil. "Even when I was at Platinum [where he directed Vanquish]," says Mikami, "I got many passionate requests from Sega to make a horror game, but I didn't do it. There was no reason to leave Capcom if I wanted to make a horror game."

Inevitably, his next title would be a horror game.

Citazione
Behind the scenes, the team started work on multiple concepts. Mikami envisioned the studio as a place that could sustain more than one project at a time, in order to create a culture not tied to any one genre and offer more opportunities for young directors. It would develop some small projects, some large.

For the company's first six months, Mikami says, a small team experimented with a joke game idea starring a cockroach who could stand up on two legs and start shooting a gun.

The team's bigger idea was a game called Noah, a sci-fi open world "survival adventure" inspired by the movie Dune. As the story went, it had become a challenge to live on Earth, so people started moving to different planets. And a group of people living in a colony lost contact, so a research group went to find them.

Noah never got far into development, and soon after starting on it Tango ran into financial trouble. Mikami holds his tongue on the specifics, just saying "something happened." He laughs about the situation in retrospect.

"We were in trouble financially until Bethesda came along," he says.

On October 28, 2010, Bethesda Softworks announced it had acquired Tango. Known for the Elder Scrolls franchise, Bethesda was on a shopping spree, picking up studios with hardcore credibility such as id Software, Arkane Studios and Machine Games.

"Compared to the image of a typical Western game publisher, Bethesda is probably more like a typical Japanese publisher," says Mikami. "They don't force creative people to do stuff. They give that creative freedom to developers."

Mikami says that Tango has milestone check-ins with Bethesda every two months and Bethesda higher-ups can check its work at any point. But he likes their willingness to experiment. For instance, they allow teams to make big-budget, single-player games in a publishing market that tends to favor games with multiplayer features. "We're very proud to be a company that does single-player when a lot of other folks won't," said Bethesda Vice President of PR and Marketing Pete Hines in a 2013 Polygon story.

Citazione
With Bethesda in the picture, Tango left Noah behind and started in on a new Mikami-directed triple-A project code-named Zwei — the German word for "two." That name wasn't a coincidence. Zwei was to be a vampire hunting action game starring a man and a woman attached by a chain. It was a cooperative game, with part of the gimmick being if someone played alone, they'd control both characters simultaneously with one following the other.

As time went on, Zwei evolved into a single-player horror game — what Mikami would later call "pure survival horror" — set partially in a mental hospital.
While still under development, The Evil Within is scheduled for release on PlayStation 3 and 4, Xbox 360 and One and PC on August 26.

Mikami gives multiple reasons for the switch, saying he heard feedback that vampires hadn't been popular, and that team members pushed him to make a more traditional horror game. He also jokes that id Software's Creative Director Matt Hooper told him that if Mikami wasn't going to make another survival horror game, then Hooper would do it instead. (In 2008, Hooper spoke publicly about a canceled id survival horror game called Darkness, which coincidentally was the same code name Grasshopper used for Shadows of the Damned.)

Mikami was back where he started, in the director's chair on a horror game.

In April 2013, Bethesda and Tango revealed the game as The Evil Within. Where franchises like Resident Evil and Dead Space have pushed further into the action side of the horror genre in recent years, Tango's game leans more toward survival. Scares over firefights. For Mikami, that's what makes it different than what he's done in recent years.

Citazione
After going through hundreds of names including Mobius, Bethesda and Tango settled on the title The Evil Within (and Psycho Break in Japan) for Mikami's latest.

Citazione
After wrapping his second interview for this story, Mikami checks his phone and sees an email from a former protege, Hiroki Kato, who Mikami appointed to direct Resident Evil Code: Veronica in the late '90s. Despite Code: Veronica's critical success, Kato never struck it big as a director, and instead went on to work as a designer on games such as the beat-'em-up God Hand and Vanquish.

Following Vanquish, he left the world of game development. And he emailed Mikami to let him know he had decided to become a farmer. Mikami reads the message and laughs, then shares the news with Kimura and others at the restaurant like a proud father.

Kato may not have stuck with game development, but Mikami was able to give him a shot and likes seeing him grow up.

That, in part, is why Mikami does his job. 
« Ultima modifica: 22 Feb 2014, 22:51 da SegaSonic »