Dichiarazione abbastanza rivoluzionaria di Spencer
We look at these other ecosystems out there like mobile, tablet and PC and we see that they have a very continuous evolution cycle in hardware, whereas between console generations most of the evolution is making it cheaper and potentially making it smaller.
Both are meaningful but don't make the games play any better. If you look at PC specifically and see the evolution that happens there, there's no reason why console can't ride that same curve.
I look at the ecosystem that a console sits in and I think that it should have the capability of more iteration on hardware capability. Sony is doing this with VR and adding VR capabilities mid-cycle to the PlayStation 4 and they are doing that by adding another box. I don't mean that as a negative. But it's not changing what the core console is about.
For consoles in general it's more important now than it's ever been, because you have so many of these other platforms that are around. It used to be that when you bought your console you were way ahead of the price performance curve by so much, relative to a PC. But now PCs are inexpensive and your phones are getting more and more capable.
I still think a console is the best price to performance deal that is out there but when you look at the evolution ... I'm not going to announce our road map for hardware ... but what I wanted to say on stage for people when they see this vision of ours and question our commitment to console I want to make sure that people see that what we are doing enables us to be more committed to what consoles are about than we've ever been and innovate more consistently than we ever have. That's the key for me."
Se fatta bene, penso che questo sia il futuro delle console.
Diciamo che il ciclo vitale classico di una console sia 6 anni.
Fai uscire una Xbox Two al day one.
Dopo tre anni fai uscire una Xbox Two Biturbo 16V.
Imponi come obbligatorio che qualsiasi gioco possa funzionare sulla Two originale ma ovviamente sulla Biturbo ha risoluzione, frame rate e cazzi vari in più.
Sono entrambe sul mercato. Una costa 299 ( per dire ), l'altra 399. Mantieni il divario di 100 sacchi anche scendendo di prezzo. I dischi sono gli stessi. Il Live è lo stesso. Gli acquisti sono gli stessi.
Quando si tratta di far uscire dopo altri tre anni Xbox Three, imponi come obbligatoria come "base" la Xbox Two Biturbo e lasci gli sviluppatori liberi di far uscire quel gioco anche sulla Two originale, se vogliono
E vai avanti così.
Contempli tutti gli elementi di una console e ti adegui al mercato di chi "vuole di più".