Cosa intende per "semplificato la guida"?
Comunque non risulta nulla del genere in base ai log dell'aggiornamento.
Ho trovato questo:
Important tips: Patch 1.3 - Project CARS-XBOX ONE
Patch 1.3 of Project CARS-XBOX ONE is now available.
Unfortunately, with this patch, Steering Deadzone is set to 15 (instead of 0).
Fortunately, this point is easy to solve Emoticon smile !
1) Go to OPTIONS / CONTROLS tab.
2) Press the Y button on your wheel to RESET, then press the A button (OK) to confirm = picture 1.
3) Go to CONFIGURATION and set STEERING DEADZONE to 0 = picture 2.
4) Return to CONTROLS and launch CALIBRATE WHEEL by pressing the X button.
- Press the A button to start the calibration.
- Turn the wheel completely to the left and completely to the right (number 100 will appear on the screen).
- When done, press the A button to go to Next Step.
- Now hold the wheel 90° clockwise (STEERING LOCK 900° for TX Wheel = picture 3 or STEERING LOCK 240° for SPIDER Wheel = picture 4).
- When done, press the A button to Finish and the A button again to Save.
YOU ARE READY TO PLAY!
Questo è il log:
Update 1.3 is now available for players on Xbox One that addresses some key issues identified by the community...
PROJECT CARS XBOX ONE PATCH 1.3 FIXED ISSUES
GAMEPAD CONTROLLERS
Added ABS brake rumble to Xbox One triggers, so that the impulse triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider.
Improved the efficiency of the controller rumble effect, to help make the steering more responsive
Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck.
Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control.
WHEEL CONTROLLERS
Fanatec wheels – Fixed the issue with steering jolts that some users experience.
ONLINE
Fixed an occasional crash when advancing from Qualifying to Race.
Fixed an occasional crash when returning from a race to the Race Central.
DRIVER NETWORK TIME TRIAL
Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.
DRIVER NETWORK GHOSTS
Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.
DRIVER NETWORK PROFILE
Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.
TRACKS
Sakitto and Summerton variations - Corrected track info regarding number of turns and track length.
Sakitto Sprint - Fixed a crash that would at times occur when using time acceleration.
Cadwell variations - Fixed draw distance issues on various objects.
Oschersleben variations - Fixed odd lights around track and colour issues with the horizon.
Zolder - Fixed an issue where the player car would sometimes start in a closed garage.
AI
Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.
PIT STOPS
Pitstop strategy will now use the actual bar value for tyre pressures.
Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.
REPLAYS
Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.