Mi riferivo al fatto che magari leggendo le premesse un giocatore si aspetta un'impostazione di ruolismo narrativo più similare alla concezione occidentale
hai ragione però sulle quest perché va detto che questo gioco ha due finali, uno base e il True dipeso dal completamento di 10 specifiche subquest... molte delle quali in cui sono influenti quei dialoghi dove c'è scelta senza che porti ad un bad ending
non preoccupatevi comunque per le scelte perché, data la struttura del gioco, tutto si può rifare e non ci sono missabili
se vi dovesse servire... le quest sono queste ( preso in parte da gamefaqs con qualche aggiunta ):
Ending "Iron-Armed General" Clear Sidequest "Red-Letter Day"
Chapter 1 (Research lab, Alistel) Alternate
Quest "Red-Letter day" Go to the node "A new mission" and go to the room left of Stocke's. Speak to the npc there, after speaking to her speak to Sonja then go to the node "The beginning" and speak to Rosche, go back to "A new mission" and speak to the npc to complete the quest.
Ending "Valkyrie in Repose" Clear Sidequest "A Letter to Tommorow"
Chapter 1 (Cedric, Alistel) Alternate
Quest "A letter to tommorow" Alternate history chapter 1. Speak to the male npc elevated-south of the bar in Alistel near the two guards, go to the Node "The Valkyrie" and speak to Viola Then go to the node "Alistel's offensive" and speak to Viola again, reuturn to the male npc to complete the quest.
Ending "Overseers of Time" Clear Sidequest "What Was Inherited"
Chapter 1 (Children in front of Weapon shop, Alistel) Normal
Quest "What was inherited" standard history: chapter one, speak to two children right of Alistel's weapon shop, then go inside the house right of the weapon shop, then go to the node "A duty revealed" and speak to one of the fruit salesmen in Granorg, go to cornet village and speak to the npcs there. Go back to Alistel and speak to the man to complete the quest.
Ending "The Show Goes On" Clear Sidequest "The King's Daughter"
Chapter 1 (Anna, Alistel) Normal
Quest "The kings daughter" Standard history: chapter 1 Node :"To Granorg" Speak to the little girl left of the bar in Alistel then go to the node "Duty revealed" and speak to the item shop keeper in Granorg then go to the node "The resistance" south of the Inn in Granorg there should be an npc in a cape by a tree, speak to the npc to receive the ring. Speak to the little girl again to complete the quest.
Ending "The Lives of Humans" Clear Sidequest "Assination of Dias"
Chapter 3 (Guy at gate, Granorg) Normal
Quest "Assassination of ****" Standard history: chapter 3 node "Pierre's *******"
At the gates of Granorg you'll spot an npc in a brown cape, speak to him to obtain this quest. Then go to the node "Aht's prayer" and go to the second floor of the Inn in Granorg, then return to Pierre's node and speak to the man again to complete this quest.
Ending "A Little Hero" Clear Sidequest "An Unwanted Reunion"
Chapter 5 (Ricky, Cygnus) Normal
Quest "An unwanted reunion" go to the node "Scorching battlefield" From the Inn in Cygnus go 1 screen west then go south and talk to the child npc with brown hair. Go to the bar and speak to the npc with green hair, then go to the node "Chi-clad warrior" and head to the bar, speak to the bar owner then go back to the "Scorching battlefield" node and speak to the green-haired girl again, then speak to the child npc again.
Ending "Life of the Beastkind" Clear Sidequest "Mankind and Beastkind"
Chapter 2 (Guard, Granorg) finishes in chapter 6 Normal
Quest "Mankind and beastkind" go to the node "Duty revealed" and head to the save point, you should get a notice. Once notified talk to the npc guard northwest of the save point. Go to Liase who is northwest of the Inn and then return to the guard for the bad news. Go to the node "To holff ruins" go to Abyssia Forest West. go 2 screens east and you'll run into Liase, talk to her and then go 2 screens west then go one screen north, look around this area and you should find a body, return to liase and speak to her. Then return to the "Duty revealed" node and speak to Liase again to complete the quest.
Ending "Shaman" Clear Sidequest "Wandering Soul"
Chapter 3 (Vanoss, Celestia) Alternate
Quest "Wandering soul" go to the node "Darkness in Alistel"alternate history: chapter 3. In Alistel speak toVanoss by the Inn to start the quest. Go to the node "Road to forgia" and go to Skalla enter the house north of the bar or west of the Inn and check near the bed, then go to the node "Gafka and the scrolls" or "skalla liberated" and go to Skalla, speak to Vanoss who's west of the bar to complete the quest.
Ending "A Warrior in Love" Clear Sidequest "At Journey's End"
Chapter 5 (Marco, Skalla) Alternate
Quest "At journey's end" This quest is difficult so it may take awhile to explain.
First go to standard history: chapter 1 node "beastkind" when prompted for a decision choose to "save" instead of "wait." Now go to the node "A meeting too late" when prompted for a decision state "I'll leave it to you" or something to that effect. Go to the node "Forbidden weaponry" and choose the "Pursue" option. Once all of these options have been chosen go to the node "Skalla liberated" then talk to Rosch say you're not ready, then speak to marco near the item shop, speak to Raynie near the Inn then speak to Marco again to complete this quest.
Ending "Beast God at Rest" Clear Sidequest "The Beast God's Birth"
Chapter 5 (Galva, Forgia) Alternate
Tristrike book - obtained by completing the quest a "Beast god's birth" talk to the elder in Forgia during the "Skalla liberated node" then advance the story until you the reach the "Flux war" node, go to the Gran plane, north to the next screen then go west to the next screen, then go south to the next screen, in this area search for a grave once found, return to Skalla liberated node and speak to the elder.