Dopo i successi di Another Core e Hotel Dusk, Cing torna al lavoro con
Again: Eye of ProvidenceL'ultimo titolo di Koichi Yamaguchi e' stato sviluppato per attirare l'utenza occidentale. Questa volta si e' nei panni di un agente dell'FBI che investiga su una serie di omicidi che si svolgono in maniera parallela ad un incidente avvenuto 18 anni prima.
E qui arriva la particolarita: Nello schermo sinistro si svolgeranno gli eventi passati (relativi all'incidente) parallalelamente a cio' che succede nello schermo destro, dove avvera' l'azione nel presente.
Graficamente sara' in 3D su entrambi gli schermi, con attori reali.
Yamaguchi dice:
"Incorporating this wasn't an idea from the very beginning. The flashback sequences were initially going to be just event cutscenes, so we didn't have this live action idea in mind. But since we're going to show both screens in 3D, versus Hotel Dusk which has the hotel map in 2D and one screen in 3D, we thought we'd just go all-out with both 3D. So we tried it and it worked way better than we initially planned for, so this is the direction that we tried to take. We will be actually filming the majority of these in the States."
"From the very beginning of the conceptual stage of the game we already had in mind that we were going to have both the current vision and the past vision from the main character's standpoint. That's something that was already there, and it was more about trying to integrate that into the game and how we'd display that in the game.IMMAGINI:
DEBUT TRAILER:
http://www.gametrailers.com/player/41249.html