"Sting evidently doesn't want to tax players too heavily with Gungnir's story or its gameplay. The battle system is deliberately simple, and its strategy-RPG battles use a gauge that lets players change the turn order of allies and enemies. This opens up chances for combo attacks and, one assumes, last-second rescues of damaged characters. Gungnir's developers say the game is intended for those who aren't particularly good at strategy-RPGs"