a me questo interessa
+Great dungeon/field designs. Really intricate places with tons of secrets to reward those who explore. Lots of variety.
+Gorgeous day/night cycle with music that fades nicely between night and day. Some areas become completely different during the night than they are during the day.
+Quick travel and the ability to adjust time is awesome
+Save anywhere is fantastic and needs to be in more jrpgs
+400 optional quests. Some with neat stories. Some with great rewards
+Hundreds of unique named NPCs with their own stories that play out as you become more involved in the towns/cities by doing their quests
+Good amount of hidden things. Hidden skill trees, hidden attacks, hidden extensions of normal attacks, Ultimate weapons, Hidden areas, hidden npcs, etc...
+Good cast. Everyone is likeable, no one is generic game/anime stereotype. Character depth doesn't go as deep as something like Xenosaga.
+ or - depending on what you want. XB's story is great and cinematic, but it's not melodramatic like XG/XS/FF/KH. You will not get white room speeches with piano green grass playing. I think this is the biggest change from Takahashi's previous works. XB is not any more mainstream or less ambitious than XG/XS. The story is just as original and creative and well told, it's just that Takahashi has moved away from trying to pull the emotional strings of his audience and make melodrama. Instead it's simply a story where things happen and you enjoy them and watch the story unfold.
se è come dice bepto xenoblade è il più grande jrpg da 10 anni a questa parte e uno dei migliori in assoluto.. E quindi è davvero difficile crederci. Io sarei già felice per la presenza della metà di questi lati positivi. Vedremo.