ahahaha, ma non capisco come fai a supportare ancora sony, e lo compreresti addirittura su ps3?pazzo.
Comunque,da uno delle ultime interviste, loro che erano quelli che "il nostro gioco gnugnu il 95 per cento dei pirati ce lo hanno rubbato".
Machinarium infamously suffered from heavy piracy. Has that (or the results of the Pirate Amnesty), changed your feelings on developing for the PC? Will your new games be equally DRM free?
Oh yes, definitely! I don’t see pirates as plain thieves as I also pirated heavily when I was younger, with plenty of time to play many games but very little money to buy them. Pirates can actually help to promote the game if it’s good and some of them even pay for it afterwards if they think it was worth it. Of course the piracy is still a big problem on PC, but considering how many PC gamers are in the world it’s definitely worth developing for PC. As for DRM, we just don’t believe it’s working. It’s usually only an annoying complication for paying customers.
No argument here. Is the PC still the best platform for indie game developers?
Yes, it’s very easy to develop and publish games for PC and that’s very important for small teams with limited budgets. You need a lot of experience, time, money and endless patience for developing on consoles – it’s a really painful process.