Sempre dalla rece.....sbavo come un porco
God of War III?
No – although that determination was a lot tougher to make than you might think. Parts of Lords of Shadow are actually big improvements over God of War III; the platforming is much more enjoyable, for starters, and the Shadow of the Colossus-inspired Titan battles in LoS feel more engaging, dangerous and puzzle-like than GoW III’s much-hyped “Titan gameplay” sequences. There’s also much more of LoS to plow through, seeing as it lasts around 15-20 hours (compared to GoW III’s 10) and packs in bigger, tougher levels filled with alternate pathways and unlockable trials that make them worth revisiting. Even with all that in Castlevania’s favor, though, GoW III’s parts come together to form something that’s overall more compelling. That it caps off an epic, god-slaying story arc (while LoS creates a new, patchwork canon from previous Castlevania lore) doesn’t hurt, either.
Dante’s Inferno?
Yes. EA’s God of War clone wasn’t bad, but it was still a clone; where LoS innovates (or at least copies from various genres) to distinguish itself from God of War, Inferno was a straight-up hack-and-slasher that never seemed happier than when it was biting on Kratos’s style. LoS is more elegant, more varied and more involving than Inferno was, with better puzzles, better combat, more even difficulty and bosses that don’t need monster-spewing tits to make them interesting.
Bayonetta? In this reviewer’s opinion, yes. Bayonetta scored a 10 according to another of our reviewers, so it says something about taste. Not everyone enjoys tongue-in-cheek campiness, so for the more serious minded, Castlevania wins. Bayonetta is also punishingly difficult and insults you for performing poorly, whereas LoS isn’t quite as tough and doesn’t make killing a single enemy feel like a chore the way Bayonetta does. We despised Bayonetta's corny, repetitive music, whereas LoS's orchestral score is beautiful, haunting, and melancholy. Also, LoS’s PS3 version isn’t crap
Per me probabilmente sara' l'action della generazione.
Ogni recensione ne esalta la cura per le ambientazioni, le musiche, la varieta' del gameplay, l'epicita'.
C'e' anche una bella trama (che manca in TUTTI gli action migliori usciti) e una longevita' di 15-20 ore.
C'e' anche Shadow of the colossus, e io muoio.
LO VOGLIO.