Da gonintendo:
- includes dismemberment
(servivano davvero in una direzione artistica comunque diversa da NG2?)- this leaves enemies crippled and open to instant-kills called Obliteration Techniques.
- these dismembered enemies will try to sacrifice themselves by blowing up and taking you out with them
- obliterations are initiated with the heavy attack button near a crippled enemy
- Light attacks no longer initiate obliterations
(è cosa buona e giusta)- Steel-on-Bone has been re-implemented specifically as a grab-counter
(la vecchia non mi dispiaceva ma questa potrebbe risolvere la paura del tentar fraseggi articolati in Master Ninja...)- when enemies attempt to grab Ryu or Ayane, they will be surrounded by a red aura
(una segnalazione è d'uopo visto che il nemico potrebbe non venire inquadrato)- striking an enemy with a heavy attack when they’re glowing red will result in the steel-on-bone finisher
(spero non sia facilissima da eseguire)- Steel-on-bone attacks can still be chained from enemy to enemy
(io avrei inserito un limite alla chain, tipo max 3x)- Ryu’s recovery has been shortened greatly
(ci sta, il parco mosse sarà maggiormente sfruttabile in toto)- this makes it easier to cancel into a dodge or block
(come sopra, passa la paura di sperimentare con la move-list)- enemies are more aggressive and some have access to new moves
(bene)- combat has been redesigned (
)
- enemies have more stagger animations
- both playable characters now have a universal grab
- charge attacks are extremely fast
- the six weapons available to Ryu in Razor’s Edge are there right from the get-go (
)
- these weapons are claws, scythe, dual katanas, staff, and one yet to be revealed weapon
- Karma functions as both the point/ranking system and currency
- collectible items have been reintroduced
- Golden Scarabs from the original Ninja Gaiden and Crystal Skulls from Ninja Gaiden 2 are strewn about each stage
- these can be collected for an instant Karma bonus
- use Karma currency to purchase upgrades for weapons and magic (Ninpo)
- you can also buy unique combat abilities and even in-game costumes
- “Cicada Surge” teleportation ability has been revamped
(sarebbe?)- “Four Rings” is a 360º shuriken attack that stuns enemies surrounding Ryu
(la fiera del crowd control, approved )- this move can be thrown into combos as well
- Ultimate Techniques can be used even when Ryu/Ayane’s weapons aren’t glowing red
cioè? si torna allo schifo di NG2?)- this is done by holding down and charging a heavy attack
(che bello risolvere un collo di bottiglia ed aggiungerne altri...)- Ultimate Techniques have two charge levels once again
- Ninpo is still earned through combat and can keep your Ninpo charge between encounters
(mi sta bene, tanto ora non è una smartbomb, io però l'avrei svuotata dopo ogni incontro)- Bosses have life gauges now
(mi sta benone)- Ayane has her own missions, weapons, ability upgrades and costumes
(avrei preferito only-Ryu ma va bene dai...)- one mission takes place in Paris, France,
- you'll be running errands for Mizuki McCloud and the Japanese Special Defense Forces
- weapons include a kodaichi (short katana) and explosive kunai from Sigma 2
- there are also Obliteration Techniques and steel-on-bone attacks
- Ayane's moves are quick but hard to chain due to their short range
- Ayane possesses her “Raging Mountain God” Ninpo as well
- this spell has three levels, with each one increasing its damage and range
- Ryu is transported to an ethereal mental arena when the “Grip” gets ahold
(suppongo sia quella zona onirica a cielo stellato vista negli screen dove si svolgevano i sogni in Gaiden 3)- when in this state, Ryu’s health will deplete rapidly
- the game will throw waves of enemies at you
(venghino, venghino)- every enemy killed restores some of Ryu’s health
- there was less slowdown in the most current demo build when compared to the 360/PS3 release
(avrei preferito leggere NO slowdown)- loading times are still quite long