Autore Topic: [PS3][360][PC] Burnout Paradise  (Letto 102213 volte)

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Offline Luv3Kar

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #720 il: 04 Mag 2009, 11:54 »
Io sto ancora aspettando la nuova isola con le buggy salterine, queste modalità prezzate da gioielleria non mi attirano molto.
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Offline Top Dogg

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #721 il: 16 Mag 2009, 13:32 »
http://multiplayer.it/notizie/big-surf-island-nuova-maxi-espansione-in-arrivo-per-burnout-paradise.html

Big Surf Island: nuova maxi-espansione in arrivo per Burnout Paradise

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Dopo "Cops and Robbers" è il turno dell'ultima delle espansione annunciate da Criterion per Burnout Paradise, che si preannuncia anche come la più vasta: Big Surf Island.

Si tratta di una vera e propria nuova area da aggiungere al mondo di gioco, che conterrà una serie di nuove aggiunte contenutistiche, tra cui eventi e sfide di vario tipo. Secondo quanto è stato dedotto dalle prime informazioni sui trofei trapelate online, ci saranno 15 nuovi eventi e 10 "freeburn challenge" online da aggiungere al conto totale, tanto per cominciare.
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Offline Top Dogg

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #722 il: 22 Mag 2009, 11:53 »
In arrivo in queste ore la nuova isola di Paradise "Big Surf" gratis
http://www.mondoxbox.com/news/16722/annunciata-per-domani-la-nuova-isola-di-paradise.html
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Offline Cryu

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #723 il: 22 Mag 2009, 12:29 »
Si sa se succedono casini a disinstallare i singoli aggiornamenti?
Quello del ciclo notte/giorno non mi piace, è ingiocabile per metà del tempo e per l'altra metà ha colori brutti.
"non e' neppure fan-art, e' uno screenshot di un gioco, ci sono mesi e mesi di sudore di artisti VS uno scatto con un filtro instagram sopra."
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Offline ferruccio

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #724 il: 22 Mag 2009, 12:39 »
Si sa se succedono casini a disinstallare i singoli aggiornamenti?
Quello del ciclo notte/giorno non mi piace, è ingiocabile per metà del tempo e per l'altra metà ha colori brutti.

Nelle opzioni puoi bloccare l'illuminazione a una particolare ora del giorno.
E allora Mozart?

Offline Cryu

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #725 il: 22 Mag 2009, 12:48 »
lo so, ma nessuna ripristina quel bel look azzurrino della prima uscita. Indi urge un repulisti.
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Offline Wis

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #726 il: 22 Mag 2009, 14:43 »
Comunque no, non penso tu possa disinstallare gli aggiornamenti, almeno su PS3 te li fa necessariamente riscaricare appena vai online.
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Offline Luv3Kar

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #727 il: 22 Mag 2009, 18:18 »
Esce l'11, non oggi, oggi hanno solo svelato l'espansione.

http://kotaku.com/5265768/burnout-paradise-goes-big-surf-hunting

"Chiudete le valigie, andiamo a Big Surf Island".

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Offline Top Dogg

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #728 il: 22 Mag 2009, 21:12 »
http://www.operationburnout.com/forums/index.php?showtopic=3361




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Island History:
-Conceived at the end of the main game for Burnout Paradise, the island was in an incomplete form in the final build, and was still in a ‘white box’ state. Originally there were plans for a second Island, seen as late as July 2008 (CTV2), as wrapping around the eastern half of the Island. A first bridge would have been in the northern road, one at the most eastern point, and a jump from the south-eastern tip. However this was scrapped later on.
Island Geography:
-The new islands will lie east of Angus Wharf in a new 6th area in paradise, Paradise Keys. This will have 1 sub-district; Big Surf Island, although road signs on the island refer to areas such as ‘Midtown’, ‘Big Surf Bridge’, ‘Perren’s Point’ and ‘North Beach’. There will be 1 bridge to BSI; located east of 4th street in paradise city. The Island's size is relative to that of the demo area, or downtown (from a top-down view, however once you take into account the vertical scale and shortcut density it is roughly 1.5-2 times the size). The island will include 2 possibly 3 large beaches, one in the north, one in the east, and one towards the south although the latter is unknown yet. It is notable that all Pavements on the Island are in Red Brick, the billboards orange, super jump cones orange and smashes red. The western side of the Island is mainly under development, but features urban areas, in the architectural style of Palm Bay Heights. The eastern side is relatively rural, with some developments, and a festival like atmosphere in the lower east side with blimps, banners and the suchlike.
Island Features:
-15 Events
-Island Tour options, possibly a set of multipart offline challenges ‘touring’ around the Island.
--
Notes:
-The Islandpedia intends to show as much information as possible about the Island. However there are some instances where there isn’t enough information to prove that something is there, or there are limitations due to other things behind it etc... Generally, I would say I have mapped around 1/2-2/3 of the Islands stunts and shortcuts, but that leaves the other stuff. Now most of that I have only seen brief glimpses of, for example the north-eastern quarter, the top 2 central blocks have barely been mapped, but I know there’s stuff there, it’s just that I don’t know what, where it’s from or what it looks like other than a huge bulk shadowing over a cliff. If you know what I mean.
--
Map References: (Blue=Drivethroughs, Red=Car Parks)
1: Bridge: A large bridge, still under construction despite being opened up to the public, with 5 large struts on each side holding it up. Work is still taking place including cranes being brought in, and jumps are varied on the bridge, including 38.
2: Construction Yard: An area of high stunt density, comparable (and exceeding) to that of the quarry/airfield.
2a: A central site hub of sorts, containing a double split ramp, a large open area, and to the north-east a jump with a billboard on the end.
2b: 3 construction frame buildings, containing no gameplay.
2c: An area of oval shape submerged underground, similar in style to a trench or skateboard half-pipe ring.
2d: A building of semi-circular size, acting as a launch pad for 2e. Going around the building, a passageway leading up in a helter-skelter fashion to the roof, where at least 1 jump is available, as well as access to 2e.
2e: Accessible through 2d, this is a building of pentagonal shape and contains at least 2 jumps (and subsequently 2 billboards) as well as them being through at least 3 hoops suspended by cranes in the area.

3: Taylor Jay Towers (AKA DBC9MX Hotel): 'Won' by DBC9MX in the Downtown Showtime Showdown, the hotel, previously a rough circle with windows resembling those on the tallest building on the mainland, is now almost-square in shape and contains the logo in many parts.
4: Circle Car Park: Added in during development, this is a circular car park which spirals round to lead to 4 superjumps, all on a level around halfway up.
5: Lake: A Small lake enclosed within the most north-western block of the island.
6: Marina: A Large marina comprising of yachts and boats. It is thought a Paradise Ferry station to link with the one on Angus Wharf may be located here.
7: Space Center: A large dome shaped space center, made of hexagonal sections, is the most northern building on the island, and will contain some kind of gameplay.
8: The North Beach: A beach area similar to Big Surf Beach, containing jumps, stunts and the suchlike. It may extend onto a shortcut around 7, although this is unknown.
9: Middle Car Park: A Large car park containing 5 floors, a semi-circular ramp to the next level, and also has jumps on the top, including 2 standard ramps, a ramp leading onto building 11, and another onto 10.
10: Skyscraper: A Skyscraper which contains a ledge halfway, in which cars can jump from the Middle Car Park and onto one of 2 ramps both suspended from cranes. These contain barrel roll ramps and offer opportunities to jump over the marina. Additionally, there is a large hole running through the middle of the lower building, accessible from 9.
11: Wave Mall: A large building which can be accessed by a ramp over a road from the Middle Car Park, and contains a jump opportunity to 23, as well as a further ramp to 12.
12: A building in which can be reached from 11, and a billboard is suspended on the side of. It is thought there may be a jump opportunity on this building, in order to reach the said billboard.
13: A building technically part of the construction site, and under construction, which contains a ramp from the ground and leads to a burnout billboard, and possibly a stunt opportunity into the site.
14: The Three Palms: An area containing an attraction entitled 'The Three Palms' contains gameplay including 2 burnout billboard jumps, although other gameplay is currently known. It will be reached by the road south of it, and may contain 33.
15: Gas Station: A Gas station on a corner shortcut, also contains a burnout billbaord on top.
16: Gas Station 2: Another gas station, this time a straight one.
17: Possible gameplay area: Since it is a large area, and contains jumps on the outside rim, it is thought there may be a gameplay are similar to the construction site here.
18: 3-Stage Jump Sequence: A 3-Stage jump sequence concluding in a billboard jump.
19: Shortcut: A small shortcut parallel to 20, which may have an alternate exit leading to another area in the island (maybe 14).
20: Tunnel: A large road tunnel with no specific gameplay features.
21: Repair Shop A straight Repair shop
22: Lighthouse Jump: A large lighthouse located on the eastern side of the Island. Inbetween the top and the base is a large hole, which can be reached from a jump, thought to be on the southern side, although this is unknown. It may also have a link to the start of 36.
23: A donut shop, you can go in the 'drive through' area, and from 11, through the large donut and through to 24 through a jump.
24: A continuation of the path from 23. This will lead down to the top road.
25: A series of jumps set over 2 buildings in step form from a jump from 9, with smashes going off on the left side, and 2 jumps at the beginning and end of the buildings.
26: A brief billboard jump going over the road, with a sharp 180 turn onto the road.
27: A light billboard jump leading onto a grassy area, then the road.
28: A X-intersection between 2 shortcuts. One leads from another, jumps across the road and onto a collapsed house.
29: A small billboard jump leading from 14.
30: A silver and Yellow building, starting with a billboard jump, then leading onto the Big Surf Island arch and onto 32.
31: A side road leading from the marina and running parallel to another. It is the most westerly area on the island to run under the bridge.
32: A building consisting of 2 parallel sloped sides. It is thought they will lead onto the Big Surf Island sign.
33: A CRASHTV branded large ‘ski jump’ that will most certainly compete with 38 as the longest jump on the island is similar in stature, and is possibly in 14. It is accessible from the second half of 34, as well as a shortcut from the southern road.
34: A large shortcut passing from the eastern edge of the Island, through the eastern block and meeting 37 at an intersection. It then passes onto 33, and ends. It is thought there will be many a jump opportunity in this area.
35: A small road without traffic, passing behind Perren’s Point, and then onto 34.
36: A reasonably long shortcut starting with a jump, and then onto a wooden platform leaving with a billboard, and onto 28.
37: A double-ended shortcut. It intersects with 34, and finishes one way with a reasonably sized split ramp, and the other a billboard jump onto 35.
38: A 2-part jump involving suspended platforms on the bridge. Air-time of over 4 seconds can be achieved here.
39: A billboard jump achieved by jumping from a building off of 34, also gaining a billboard. Running Adjacent to this shortcut is another, reached from 37, also containing a billboard and building jump, but eventually running over the first shortcut and onto a path probably facing the entrance to 22.



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Offline Top Dogg

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #729 il: 29 Mag 2009, 13:05 »
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Offline Claudio

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #730 il: 07 Giu 2009, 11:47 »
Ho da poco preso l'ultimate box.
dopo 230 km percorsi dico che i precedenti erano più divertenti. Qui ho l'impressione di correre sempre le stesse gare. Soprattutto gli scenari sono sempre quelli. poi non è assolutamente difficile.
mi affascina lo stesso, ma non è più quello di una volta

Offline marco_zell

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #731 il: 09 Giu 2009, 12:52 »
In arrivo in queste ore la nuova isola di Paradise "Big Surf" gratis
http://www.mondoxbox.com/news/16722/annunciata-per-domani-la-nuova-isola-di-paradise.html

Su gamesblog danno l'isola a pagamento:
Citazione
Questo giovedi 11 Giugno arriverà Big Surf Island, il contenuto scaricabile per Burnout Paradise, molto atteso dai giocatori del titolo di corse arcade.

Il DLC porterà con sé 15 nuovi eventi giocabili. Il costo dovrebbe essere intorno ai 10 € su PS3, mentre su Xbox 360 costerà 1000 Microsoft Points.

Ricordiamo che Burnout Paradise, sviluppato da Criterion Games e pubblicato da Electronic Arts, è uscito il 5 Febbraio per PC, PlayStation 3 e Xbox 360.
http://www.gamesblog.it/post/13412/burnout-paradise-prezzi-e-uscita-di-big-surf-island
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Offline Luv3Kar

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #732 il: 09 Giu 2009, 13:47 »
Su PS3 il costo sarà di 12,99€, a quanto letto in giro sui blog americani e inglesi (non trovo più il link).
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Offline Top Dogg

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Re: [PS3][360][PC] Burnout Paradise
« Risposta #733 il: 09 Giu 2009, 14:18 »
Su 360 1000 punti
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Re: [PS3][360][PC] Burnout Paradise
« Risposta #734 il: 11 Giu 2009, 16:07 »
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