This comes from a Famitsu interview, translated by Nintendo Everything...
- According to Aonuma, after Ocarina of Time 3D released, they considered what to develop next
- Shigeru Miyamoto said to Aonuma: ''If we ported Majora's Mask to a portable device, woudn't it play more smoothly than the original as it is possible to put the game in sleep mode at any time?''
- Aonuma refused at first since he had memories about how development of the original game faced great difficulties
- Also thought, ''if we made the remake, there would likely be many parts to be changed''
- Aonuma considered the remake seriously and played the original again
- Thereafter he thought: ''If this thing is changed, it would be easier to play''
- The difficulty balance assumed that players had experienced Ocarina of Time before
- For the remake, new players are also being considered
- Aonuma: ''Specifically speaking, parts that were conventions and weren't explained at all are changed, and challenges which you realize by repeating many times are made easier to understand.''
- The changes in Majora's Mask 3D are intended to help stumped players with hints
- Three-day cycle remains the same, and the system for following other people's actions aren't changed
- A boss battle will be seeing changes
- Players will be able to fish at two places
- Gyro controls returning in Majora's Mask remake
- Dev team is also using the know-how from A Link Between Worlds to make more pleasant touch controls
- Visuals will be the same on original and New 3DS
- Mysterious tease from Aonuma: ''Please wait for the opportunity to discuss how playing on the New 3DS differs at a later date.''
Il grassetto l'ho aggiunto io