Però se ci sono motion capture e integrazione della fisica, non sarà ragdoll, ma qualcosa che ci si avvicina per naturalezza (ma qua aiuta il motion capture) e, soprattutto, varietà.
Ci avevi preso atchoo.
Tratto da una slide(credo) del CES.
- goal: cinematic experience. lot's of post processing. analogue look
- motion blur per pixel,
- noise, AA
- spu's are the key in the PS3
- they often use all six: for full fire fights, physics, particles, mp3 streams, 7.1 audio, lighting
they also help to render. 40% extra speed thanx to the spu's
- guns have to feel realsitic, reactions have to be realistic. hit impact system. every bullet has an effect
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stacked animations with real time rendered ragdoll.. and yep, blow heads off...- every polygon has mass and material
- real time ray tracing
- colision detaction of small particles, even sparks.. icing on the cake. will often go unnoticed while playing.
- 5.1 ambient mp3 streams that rotate when you rotate. on top of that stereo music, 3d sound effects, voices in the right positioning, sound filtering.. all in 7.1 uncompressed sound.
- extreme amount of lightsd. 230 lights in this scene. they are proud of this level. impressive
- tech was develloped while making the game.
- they think they can go further and beyond what they're doing with killzone 2