Dall'analisi di DF (rubato a neogaf):
One of the most beautiful games on this generation.
Several photo mode filters that can be used and adjusted during gameplay.
Option for film grain.
New shadow maps added which create depth.
Rich volumetric lighting solution, crepuscular rays.
New foliage system, thick fields of grass and richly detailed forests. Reacts to the character and wind.
Rich water shaders. Screen space reflections work across the whole landscape. Transitions feel far less jarring than you get with SSR in other games. Ripples in water react to each other realistically. Meshed based surface disturbances.
Clouds now cast shadows.
HDR10 added.
Excellent texture work. 3D surfaces and parallax occlusion maps.
Rich depth of field and high quality per object motion blur which can be adjusted in the options.
Genuinely floored by playing an open world game this good looking at 60fps.
New control scheme works as well as the traditional one. Input latency greatly reduced but it still feels as weighty as the original game.
Pro has 1440p LOCKED at 30fps or 1080p at 60fps but drops to 59fps in main temple area sometimes. One of the smoothest feeling games since Doom 2016.
1080p LOCKED at 30fps on standard PS4, visual setting the same as 1080p mode on Pro.
Downscaling supported for Pro users with 1080p panel.
Extremely high quality temporal ant aliasing solution enables clean edges on every scene with minimal shimmering.
Bluepoint
Ps4 Pro la console giusta per la Ueda generation