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RPS: It’s rare to find a game that breaks new ideas with each step. Is this going to be on PC, 360, PS3?
Blow: The only platform I know for sure is PC. Other platforms, I’d like to do at least one console but it’s a lot of effort. It’s an open-world game with no loading where you wander around, so even those it’s small it’s not going to fit remotely in memory on one of those consoles. On a console, we have to start doing all this engine stuff, like Skyrim has to do, streaming in assets, which is a lot of work. The CPU’s really slow, the shader’s really slow… it’s very difficult for me to believe that we’ll be able to deliver the experience we want people to have on a 360. With a small team size. If I was Rockstar and could put a 100 programmers on it, we could do a great job; we’re good programmers but there’s only so much you can do in a year, five years. The 360 would be done and we’d be on the next console before we could all this stuff done. In that light, PC for sure. It will be the definitive version of the game. It’s going to have the highest end machinery out of everything and it’s gonna be the version we able to update and fix. I’d like to do iOS; iPad 2 is quite a capable machine. You play Infinity Blade on there, it’s really not bad; this is much more demanding, because open environments are just more demanding. They may announce iPad 3 in a couple of months, which will have some kind of spec boost, so by the time this game comes out we’ll be talking iPad 4, which may well be faster than an Xbox 360, for all I know.
RPS: iPad 2 has the same memory as the 360, right?
Blow: Yep, 512MB. Except that on the iPad you know you have access to fast storage you can page in from. If you’re packaged for download on XBLA, that’s really slow. If I’m thinking about what’s the most technically easy second platform, it’s iPad or maybe Wii-U. I don’t have faith that the Wii-U’s going to have a store that anyone’s going to buy anything on. So should I do retail? So I just say PC right now. I can do that because we’re self-funded and there’s no publisher saying we have to have all this lined up; if there were, we’d be rushing the game through and it would be all buggy and terrible.
PC games are doing great lately! That’s the thing about Steam, all this amazing stuff where indie games are selling like mad. Part of it is just that PCs are so easy to make stuff on now. Also, bigger games abandoning the platform created a vacuum and those people want to play those games. Minecraft is not a high-production value game – if you were to have imagined what is the game that on the PC will say 8 million copies, made by an Indie, what does that look like, I wouldn’t have imagined Minecraft.