hands-on:
Soon, Chen finds that the bridge he is traversing has crumbled away, and he must search for a way across. He jumps down, floating as if carried on wings, the cloth of his cloak rippling. We see bits of cloth floating above mesas dotting the sandscape, and Chen heads to one such place. Here he collects the swirling pieces, and tells us that these strands are a form of currency that allow players to fly. To show us, he then flew effortlessly through the air before landing once again in the sand. He continued the journey, pointing out a waterfall of sand (a sandfall?) before discovering a stone adorned with hieroglyphs. These and other discoveries will fill in the player on the world's history, as well as fill us in on the ongoing narrative, such as it is. Journey features no voice acting or language, so all the storytelling is done with visual cues. However, storytelling might not be the best word used to describe the narrative: Chen refers to it as "story digging."
sarà mica simile da questo punto di vista al grandissimo aquanautus holiday ?
http://www.1up.com/do/previewPage?cId=3179987&p=37# communicated through actions and gameplay. I felt if we had voice chat, it would distract the player from actually feeling the game. They'd care more about, 'Who's this chick or guy is and how old they are?'"
# Will you be able to meet more than one person in the game at a time? "No."
# The mulitplayer experience will focus on bringing strangers together. You won't see a username above the people you meet; you won't meet people only on your friends list. Chen says, "We want to keep it at the level of interaction between two humans." Despite the anonymity, if you meet someone you like, you'll still be able to learn who that person is.
sembra davvero interessante. Sarà difficile comunque con più elementi superare la perfetta coesione del videogioco puro di flower.