Autore Topic: EDGE, ultimi voti  (Letto 451006 volte)

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Offline [c]ego

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Re: EDGE, ultimi voti
« Risposta #2070 il: 17 Gen 2014, 03:49 »
https://twitter.com/tdebenetti/status/423849070441283585
E io che pensavo che vedersi pubblicare una lettera da Edge significasse essere "arrivato". Mi sbagliavo. Tu sei arrivato!
Sono allergico all'italiano medio
[c]ego lavora nella periferia videoludica, le sue opinioni non hanno nulla a che vedere con quelle dei suoi mille e uno clienti. Uno più, uno meno.

Offline Gatsu

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Re: EDGE, ultimi voti
« Risposta #2071 il: 17 Gen 2014, 08:55 »
Lol ma smettila, arrivato dove? :D

Offline Nemesis Divina

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Le cose hanno rotto il cazzo! Digitale 100%

Offline Gatsu

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Re: EDGE, ultimi voti
« Risposta #2073 il: 17 Gen 2014, 11:58 »
Dai che vi dò un motivo per comprare Edge. C'è la mia bellissima foto e poi dico DUE cose. Una all'inizio e una alla fine dell'articolo :D


Offline peppebi

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Re: EDGE, ultimi voti
« Risposta #2075 il: 06 Feb 2014, 14:01 »
https://twitter.com/tdebenetti/status/423849070441283585

Non sapevo che Zel si fosse aggiunto alla cricca!


PS: :D

PPS: complimenti!
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Offline Kintor

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Re: EDGE, ultimi voti
« Risposta #2076 il: 06 Feb 2014, 14:35 »
Il pezzo con Gatsu inside:

http://www.edge-online.com/features/how-resogun-creator-housemarque-came-through-its-darkest-hours-to-thrive-as-an-arcade-specialist/

Letto. E mi allaccio subito a quello che dici tu, notificando la rivelazione di Mark Cerny: se nessuna softco eccetto voi (che in effetti in Resogun proponete volumi particellari largamente superiori a qualunque cosa perlomeno io abbia mai visto) ha sfruttato finora l'ottima GPU di PS4, significa che i margini di miglioramento sono ampissimi anche per questa generazione di PlayStation, right?
Nonostante l'inedita semplicità architetturale, intendo.
PSN: Kintor-ITA

Offline Gatsu

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Re: EDGE, ultimi voti
« Risposta #2077 il: 07 Feb 2014, 09:01 »
Direi di sì.
In-house stiamo lavorando a degli effetti (non necessariamente particellari) per il prossimo gioco che se implementati come nei test sono da mascella per terra. Detto questo credo dovresti parlare con gli ingegneri, io ci capisco poco.

Offline Scorreggione

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Re: EDGE, ultimi voti
« Risposta #2078 il: 13 Feb 2014, 14:54 »
EDGE #264 review scores

Banner Saga – 8
 Broken Age – 8
 Castlevania: Lords of Shadow 2 – 4
 Donkey Kong Country: Tropical Freeze – 7
 Jazzpunk – 9
 Nidhogg – 9
 Octodad: Dadliest Catch – 5
 The Castle Doctrine – 6
"Non è stupido avere un'opinione, è stupido convincersi sia per forza giusta quando la possibilità che sia sbagliata, soprattutto quando tratta argomenti di cui non siamo competenti, è molto alta." (cit.)

Offline l'Amico

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Re: EDGE, ultimi voti
« Risposta #2079 il: 09 Apr 2014, 08:04 »


We talk to leaders at Microsoft to discover how the company intends to turn its console division around in the new issue of Edge magazine, published on Thursday April 10. You can subscribe now in print, on iPad, Google Play and Zinio.

 There’s insight from top Microsoft executives Phil Spencer and Phil Harrison plus former Microsoft employee Peter Molyneux and key partner Tim Sweeney, founder of Epic Games, as we find out how the platform holder plans to put Xbox back in the number one spot after a troubled launch.

 One thing that’d help, of course, is launching Xbox One in more than just 13 territories. “I’ll just say it: I wish we were in every country on day one,” Microsoft Studios corporate vice president Phil Spencer tells us. “Accelerating our country rollout is really, really important to us. We built a box that natively understands the country it’s in – the language and television and other things – [so] let’s make sure we do a complete job in bringing the console into those markets. When we do, I think it will have an impact, but I want to do it in the right way. I don’t want to get there early if the box isn’t ready for the market it’s being launched in.

 The new man in charge at Xbox touches on a wide range of topics within our new issue’s cover feature, not least the continued presence of Kinect within its console offering. To justify its presence, there are more Kinect games coming – “There are a number of games on the ID@Xbox programme that use Kinect, and you’ll see more games in the fall,” he tells us – and Microsoft still doesn’t feel the need to remove it from the Xbox One package just yet, though it would reduce its price.

“We’re always trying to match what consumers are asking for,” he says. “I always want to make sure that we’re in tune with what current or potential customers are asking for from us. Right now, [dropping Kinect is] not the number one request from people. Usually it’s, ‘Where are the great games?’”

One prominent Xbox One owner and former Microsoft employee sees Kinect rather differently, however. “I actually wish Kinect wasn’t a requirement,” 22cans’ Peter Molyneux tells us. “It feels like an unnecessary add-on to me. Maybe it’s because we’re in England, and it doesn’t really use the TV stuff, but it feels more and more like a joke. My son and I sit there saying random things at it, and it doesn’t work. They could cost-reduce it [by removing Kinect]. I’m sure they’re going to release an Xbox One without Kinect. It would be unthinkable that they wouldn’t.”

Elsewhere, Spencer also promises new Xbox One exclusives, suggesting that E3 2014 will be “great… a real moment for us in this generation.”

 “I run first party studios, so I’m all about exclusives,” he says. “When we talk to people, that exclusive content is the number one reason that gamers buy a given console.”

He is also keen to stress that Microsoft is doing the best is can to ensure that Xbox One’s performance continues to improve in order to match the power of its rival PS4. “The resolution and fidelity of things that people will be playing on Xbox One will be top notch,” he tells us. “You ship with a certain idea about what the profile of a game running on your box will look like, but you learn in terms of what people are really doing, and how you can make it most effective for developers.”

Spencer also shrugs off the continued rumours that suggest Microsoft could sell off its Xbox division. “Xbox is maybe the most relevant brand that Microsoft has with consumers today,” he tells us. “We’re going to maintain our consumer focus. We’re spending a ton of money, bringing in Nokia [with] 30,000 people joining the company to go build consumer phones. Consumer is part of what this company is. You think about the Xbox brand and all the equity around it, people lining up at midnight outside of Game to go get the console – how many Microsoft products have that? It’s an asset that’s extremely valuable, and since our future ambition is to grow our consumer relevance, Xbox has to be at the centre of that.”

Questa me gusta : "We’re always trying to match what consumers are asking for". Ceeerto... e perché il Kinotto e' ancora li?
YOU ARE THE CONTROLLER - ALL IN ONE - VALORE AGGIUNTO - IMPRESCINDIBILE
"Vendo Xbox One, acquistata oggi - me ne voglio sbarazzare in fretta".

Offline Top Dogg

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Re: EDGE, ultimi voti
« Risposta #2080 il: 12 Mag 2014, 11:28 »


Features
Sunset Overdrive
An audience with Tetsuya Mizuguchi
Boss rush, on boss fights
Life after death, on hardware preservation (con piccola intervista a mio Fratello  :yes: )
Studio Profile: Bugbear Interactive
The making of.. Katamari Damacy
Time Extend: Red Dead Redemption
Region Specific: Hamburg, Germany

Previews
Landmark
Quadrilateral Cowboy
Borderlands: The Pre-Sequel
Batman: Arkham Knight
N++
Nosgoth

Reviews
Trials Fusion [8] http://www.edge-online.com/review/trials-fusion-review/
Mario Kart 8 [9]
Hearthstone: Heroes of Warcraft [9] http://www.edge-online.com/review/hearthstone-heroes-of-warcraft-review/
The Elder Scrolls Online [5] http://www.edge-online.com/review/the-elder-scrolls-online-review/
Child of Light [5] http://www.edge-online.com/review/child-of-light-review/
Kinect Sports Rivals [5] http://www.edge-online.com/review/kinect-sports-rivals/
Kirby: Triple Deluxe [7] http://www.edge-online.com/review/kirby-triple-deluxe-review/
Mercenary Kings [5] http://www.edge-online.com/review/mercenary-kings-review/
Fract OSC [8] http://www.edge-online.com/review/fract-osc-review/
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Offline Bilbo Baggins

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Re: EDGE, ultimi voti
« Risposta #2081 il: 05 Giu 2014, 17:52 »
Nintendo Fanboy™ since 1984
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Offline Getter

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Re: EDGE, ultimi voti
« Risposta #2082 il: 05 Giu 2014, 18:32 »
Watch Dogs – 8
"Watch Dogs was so well received at E3 2012 not for its looks, but what it promised: a truly new way to play open-world games in which the concept of agency extends beyond choosing where to go and what to do next. And whether you’re on foot, behind the wheel or in combat, Watch Dogs delivers on that promise. Rarely has a single button done so much, and so well."

Transistor – 9
Wolfenstein: The New Order – 8
Sir, You Are Being Hunted – 6
Super Time Force – 8
Tomodachi Life – 7
Daylight – 3
Voi siete sicuri di essere nel giusto, tuttavia non volete che la pensino tutti come voi. Non c’è verità senza gli scemi. (Don DeLillo)

Offline Zoto

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Re: EDGE, ultimi voti
« Risposta #2083 il: 28 Lug 2014, 16:47 »
Edge di luglio?

Offline Bilbo Baggins

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Re: EDGE, ultimi voti
« Risposta #2084 il: 29 Lug 2014, 11:13 »
Di luglio? E già uscito quello di agosto (Bloodborne in copertina)
Nintendo Fanboy™ since 1984
Xbox/PSN: BilboBaggins77 - Switch: 7158-7477-3205