Autore Topic: [PC][PS4][XO] Devil May Cry 5  (Letto 38894 volte)

0 Utenti e 2 visitatori stanno visualizzando questo topic.

Offline Bilbo Baggins

  • Reduce
  • ********
  • Post: 25.579
[PC][PS4][XO] Devil May Cry 5
« il: 10 Giu 2016, 12:33 »
Non credo che il topic sia stato aperto, ho cercato per non fare doppioni ma mi risulta che l'ultimo aperto per la saga (ultimamente poco amata, sembrerebbe...) è quello relativo alla collection HD. In caso, nuclearizzate.  :yes:

Non è la prima volta che qualche rumor su un nuovo DMC compare online, ma stavolta, il solito curriculum online, con il solito sbadato leak, farebbe pensare che il quinto episodio sia in sviluppo ma ancora non annunciato (E3 2016 portami via?).

Ecco lo screen del curriculum di Nils Hognestad,  attore norvegese che avrebbe prestato la voce al nuovo installment del franchise Capcom.



Supposizioni? Verità? Fra poco vedremo...

Intanto vi propongo la news di ShackNews

A resume for Norwegian voice actor Nils Hognestad lists him as the lead character in Capcom's Devil May Cry 5. The role in question more than likely belongs to Dante, long the leading man in the long-running character-action series.

A screenshot of the posting was taken before Hognestad removed it from his resume.

Dante was previously voiced by Tom Phillips. It should be noted, however, that earlier reports noted that the original voice actors for Dante and Nero—protagonist in DMC 4—had reprised their roles for a new venture.

And those reports conflict with yet others: Masachika Kawata, producer on Resident Evil, stated last year that Capcom had no new Devil May Cry projects in development.


Mesi fa, due doppiatori di DMC (Dante e Nero) avevano postato una foto dove sembravano alle prese con il motion-capture, pre-allarmando i fan per un possibile ritorno della saga...
Ve la ripropongo:



Se 2 indizi fanno una prova...
« Ultima modifica: 15 Giu 2018, 11:29 da Luv3Kar »
Nintendo Fanboy™ since 1984
Xbox/PSN: BilboBaggins77 - Switch: 7158-7477-3205

Offline lawless

  • Eroe
  • *******
  • Post: 10.648
  • if you wanna give up, remember why you started
Re: [???] Devil May Cry 5
« Risposta #1 il: 10 Giu 2016, 17:14 »
il 5 mi fa pensare che sia un seguito diretto del 4 e quindi con il Dante vero..

vediamo.

Offline Bilbo Baggins

  • Reduce
  • ********
  • Post: 25.579
Re: [???] Devil May Cry 5
« Risposta #2 il: 10 Giu 2016, 17:25 »
Di certo spero lascino perdere il Dante tamarro.
DmC era un bel episodio eh, però il protagonista era davvero insopportabile.
Nintendo Fanboy™ since 1984
Xbox/PSN: BilboBaggins77 - Switch: 7158-7477-3205

Offline Andrea Rivuz

  • Reduce
  • ********
  • Post: 23.321
Re: [???] Devil May Cry 5
« Risposta #3 il: 10 Giu 2016, 20:10 »
Il Dante non tamarro quale sarebbe?

Offline Bilbo Baggins

  • Reduce
  • ********
  • Post: 25.579
Re: [???] Devil May Cry 5
« Risposta #4 il: 10 Giu 2016, 20:17 »
Vabbè hai capito su ^_^
Nintendo Fanboy™ since 1984
Xbox/PSN: BilboBaggins77 - Switch: 7158-7477-3205

Offline Bilbo Baggins

  • Reduce
  • ********
  • Post: 25.579
Re: [???] Devil May Cry 5
« Risposta #5 il: 13 Nov 2017, 10:03 »
DMC 5 (e Soul Calibur VI) svelati alla PlayStation Experience 2017?
Nintendo Fanboy™ since 1984
Xbox/PSN: BilboBaggins77 - Switch: 7158-7477-3205

Offline hob

  • Eroe
  • *******
  • Post: 11.256
  • un sessantenne di settantanni
Re: [???] Devil May Cry 5
« Risposta #6 il: 27 Nov 2017, 00:20 »
Leakkatona bella consistente:

Greetings everyone! I am making this post today not as a sole person but as part of a community. For quite some while, we, the Devil May Cry community, have been aware of the existence of a new DMC game. After reading that Hideaki Itsuno plans to unveil his secret project this year, we waited diligently to see what the project was even though we knew full and well what it actually was. We waited through E3, TGS, Paris Games and now we are in late November 2017 with no information about Itsuno’s project. We endured through multiple apologies on his part and we do not in any way blame Itsuno for the the current situation.

(Original plan was to leak this document after PSX/Capcom Cup but details of this document started to spread like wildfire and it was only a matter of time before it got posted in less savory places without context so we are leaking this earlier than anticipated).

Hideaki Itsuno’s secret project for Capcom is the sequel to the original Devil May Cry series, the 5th installment. Internally it appears to be called “Devil May Cry V” instead of using the standard numeric system of the previous games (think MGS1-4 to MGSV).

RELEASE DATE AND PRODUCTION

The game is slated to release some time in the fiscal calendar year of 2019. That means sometime between April 2018 and March 2019. Original plan was to release it in November 2018 but the date MIGHT have been pushed back to early 2019.
Originally DMCV was intended to be announced at PSX but after receiving feedback on their E3 press conference, Sony decided to scale back on PSX and instead scale up E3 2018. DMCV was an unfortunate casualty of this choice and thus it’s unlikely that DMCV gets officially revealed in 2017.
There will be a demo for the game sometime before release.
Game has been in development for 2 years as of today. When it will release it will have been in development for 3 years at least. That is actually the highest time a DMC game has been in full production for. Pre-production started as early as 2015 around the time that DMC4SE finished releasing. There have been no development hiccups and as stated, the development has in fact been progressing smoothly.
There is some form of Playstation exclusivity involved. Sony is paying for some of the funding for the game but the extent of it is not known. Could be completely PS4 exclusive, console exclusive or timed exclusive. If the game is announced publicly then it will be at a Sony event, which is why many people thought that it was going to be at PSX.

Trailer has been ready for a while now. The initial trailer is 1 minute 50 seconds long (they may add new cuts to trailer to make an extended version since some time has passed from when it was made). It is mostly focused on story, characters and cutscenes. A city like setting is shown in the trailer not that different from Fortuna city in DMC4.
The overall game is supposed to be “ambitious” for a DMC title with a broader appeal.
Longest cutscene runtime of any DMC game yet.

DEVELOPMENT TEAM

Itsuno’s team that worked on previous DMC games and Dragon’s Dogma is working on DMCV.
Yuji Shimomura is returning as the cutscene director for DMCV. He worked on DMC3, DMC4 and Bayonetta cutscenes.
Rueben Langdon is reprising his role as Dante.
Johnny Young Bosch is reprising his role as Nero.
Dan Southworth is reprising his role as Vergil.
No word on the actresses who played Trish and Lady if they will be returning,
Onyay Pheori is helping with the soundtrack (she did the song for DMC4SE’s launch trailer).

CHARACTERS AND STORY (POTENTIALLY BIG SPOILERS!)

DMCV picks up the story after DMC4.
More than one playable character in the game, Dante is for sure playable and Nero is possibly playable as well. Up to 3 playable characters have been suggested for now.
This is the most serious Dante has been (a "new side" of Dante), of course not counting DMC2. Dante still plays with his enemies and has his usual over the top flair but this game is going to be more personal for him.
A third character is expected to be playable as well. Said to be “very powerful.” May or may not be brand new to the series.
No word on whether Vergil is playable or not, he will be returning although specifics on how he is returning from his death in DMC1 are unknown.
Trish has a prominent role to play in DMCV but no word on whether she is playable or not.
There will be a sequence where Nero and Vergil have a confrontation, confirming their relationship (Nero is in fact Vergil’s son as stated in the DMC3142 artbook).
Characters switch during key story points in the game.
The “Prince of Darkness” is featured as the main antagonist of the story. (Prince of Darkness title normally refers to Mundus so it might indicate his return but that title may have transferred to another character)
DMCV might be the end of the “sons of Sparda” storyline.

GAME PLAY/SYSTEMS

Hard lock on is standard.
Console is targeted for 60 frames per second like the previous DMC games.
Level design is more open than previous DMC games but not going into Souls or open world territory of level design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more open to make the experience more "smooth." Immersion is important to the team with this game.
Level design and exploration is more similar to Bayonetta with action set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far.
There is NO Stamina bar.
This is not a Musou game but there will be encounters where you are facing more enemies than you are used to in a DMC game.
There is some online integration but definitely no multiplayer PvP.
Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready to hear the word “smooth” a lot when related to DMCV).
Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.
Animations are being improved to be less stiff. Big emphasis on cloth physics (maybe Dante’s sword might not clip through his jacket now!). Battles are beautifully animated and smooth.
Mission and Ranking system similar to previous DMC games and Bayonetta. There will definitely be mission/chapter selects.
Bosses being ramped up dramatically in DMCV. One of the boss fights moves between multiple areas of the game.
Style system is in for Dante - Enemies will react a bit differently to each style.
Style system has been streamlined to be smoother to use for the players (speculated that the style system might be tuned/reworked to make it easier to get into than in DMC4).
Certain styles will have advantages on certain enemies similar to DmC/DMC3 (you can use a single style on any enemy just fine).
More environment interactivity than any previous DMC game. This is supposed to compliment the combat system, not detract from it.
There is some form of dynamic environment destruction/transformation in play but not on the scale of DmC thus far.
While this is not an open world game, some inspirations have been taken from Dragon’s Dogma.




Next time, let the wolves eat all your brain... then you'll be a genius.

Offline The Metaller

  • Condottiero
  • ******
  • Post: 7.023
    • E-mail
Re: [???] Devil May Cry 5
« Risposta #7 il: 27 Nov 2017, 00:55 »
Letto...

Codice amico Switch: SW-7522-9472-0618
Account Xbox/Xbox Beta PC: Rui Ken Ho

Online Zefiro

  • Veterano
  • ****
  • Post: 2.212
Re: [???] Devil May Cry 5
« Risposta #8 il: 27 Nov 2017, 08:17 »
E' un po' che questi rumor sono in giro, io voglio crederci.
A gennario saranno passati 10 anni dall' ultimo Devil May Cry  :(

Offline Devil May Cry

  • Reduce
  • ********
  • Post: 39.993
    • http://devillo.blogspot.com/
Re: [???] Devil May Cry 5
« Risposta #9 il: 27 Nov 2017, 09:41 »
 :yes: :yes: :yes:
Ascoltate Falli da Dietro!!

Offline Bilbo Baggins

  • Reduce
  • ********
  • Post: 25.579
Re: [???] Devil May Cry 5
« Risposta #10 il: 27 Nov 2017, 09:45 »
A gennario saranno passati 10 anni dall' ultimo Devil May Cry  :(

Madò di già?   :(

Ma DmC non lo consideriamo perchè basterd rispetto alla serie canonica?
Nintendo Fanboy™ since 1984
Xbox/PSN: BilboBaggins77 - Switch: 7158-7477-3205

Online Zefiro

  • Veterano
  • ****
  • Post: 2.212
Re: [???] Devil May Cry 5
« Risposta #11 il: 27 Nov 2017, 09:58 »
Ci sono idee di design fodamentamente diverse fra la serie originale e lo spin off occidentale, per quanto Capcom abbia fatto di tutto fra ribilanciamenti al combat system e remasters a 60fps, non penso che DmC sia mai stato il sequel che i fans di della serie volveano.

Offline Laxus91

  • Condottiero
  • ******
  • Post: 8.904
    • E-mail
Re: [???] Devil May Cry 5
« Risposta #12 il: 27 Nov 2017, 09:59 »
Voglio crederci tanto pure io!!!
Recentemente ho notato in sempre più occasioni che i rumor, quando si fanno insistenti, quasi sempre poi vengono confermati (rispetto a qualche tempo fà).
Per sta saga ho fatto tutto quello che si potesse fare, gli ho preso dmc e dmc4 su ps3 e glieli ho ripresi su play 4, ho preso la collection, gli prendo gli ultimate marvel vs capcom per Dante e Vergil (contento di trovarli pure in Project X Zone).
Ad ogni modo se fosse tutto vero direi che capcom si sarebbe un bel pò riscattata rispetto a inizio gen, considerando anche il twist di monster hunter, resident evil 7 e street fighter V che pur non avendo ho sempre visto come un picchiaduro solodissimo aspramente criticato per i contenuti al lancio.
Dai che lo scettro di peggior hardware house resterà a konami (quella dei tempi recenti, sia ben chiaro) per molto tempo! Voglio vedere chi glielo compra metal gear survive, quel robo reskinnato dal gameplay di mgsV (perdonate l'OT)

Offline Bilbo Baggins

  • Reduce
  • ********
  • Post: 25.579
Re: [???] Devil May Cry 5
« Risposta #13 il: 27 Nov 2017, 10:07 »
Ci sono idee di design fodamentamente diverse fra la serie originale e lo spin off occidentale, per quanto Capcom abbia fatto di tutto fra ribilanciamenti al combat system e remasters a 60fps, non penso che DmC sia mai stato il sequel che i fans di della serie volveano.

Si si io la penso uguale eh.
Era solo per sapere ^^
Nintendo Fanboy™ since 1984
Xbox/PSN: BilboBaggins77 - Switch: 7158-7477-3205

Offline Laxus91

  • Condottiero
  • ******
  • Post: 8.904
    • E-mail
Re: [???] Devil May Cry 5
« Risposta #14 il: 27 Nov 2017, 10:10 »
Ci sono idee di design fodamentamente diverse fra la serie originale e lo spin off occidentale, per quanto Capcom abbia fatto di tutto fra ribilanciamenti al combat system e remasters a 60fps, non penso che DmC sia mai stato il sequel che i fans di della serie volveano.

Indubbiamente non il sequel che i fan volevano. Ma in fondo non é tecnicamente un sequel, è un reboot. Dmc riprende le meccaniche della serie, ne aggiunge di nuove, le rende un pò più accessibili (non è per forza un difetto, resta comunque tecnico anche se imho con imput più userfriendly nel fare i numeroni rispetto ai precedenti). E ovviamente, essendo un reboot, ci cuce un'estetica ed uno stile unici e mentre alcune cose (design di alcuni personaggi, penso al faccione brutto di Mundus) sono opinabilissime, oh la resa del limbo (l'ambientazione in sostanza) e l'idea di corruzione che attanaglia il mondo reale e si muove parallelamente ad esso.. beh è una bella bomba eh.
Cioè complessivamente pure io preferisco lo stile originale che, in quanto nipponico, è decisamente più di mio gusto soprattutto nell'enemy  e character design però nonostante tutto: tanto di cappello ai Ninja Theory che son riusciti ad ottenere ottimi risultati partendo da una posizione scomoda. E sono developer occidantali, e sappiamo tutti che il top del genere action è in mano ai designer giappi!
Detto questo grande hype here... punto su un annunxio al prossimo e3 e uscita bel 2019
« Ultima modifica: 27 Nov 2017, 10:12 da Laxus91 »