Bhe il gioco sembra andare decisamente nella giusta direzione, però boh, dopo bloodborne non riesco più a entusiasmarmi... l'importante che sia ancora tanto rpg e che ci siano tante belle locazioni connesse con interni senza quelle cazzo di scale verticali o ascesonretti ogni 10m. Da notare come ovunque ripetono che c'e miyazaki al comando, hanno capito il trucco ormai.
losed, invitation-only demo for the media and personalities (no public viewing)
+ Hands-on demo coming at a later convention this year (edit: gameplay trailer will be at Gamescom)
+ 30fps (this is the target fps for the final game per Miyazaki)
+ Interconnected world ala DkS1, highly explorable, no world hub, Miyazaki personally took over level design
+ Slightly fewer maps than DkS2, but the maps have larger scale
+ No magic demonstrated in the demo
+ Hud was turned off and weapons picked up set to auto-equip for the demo
+ Kicking YES
+ Estus YES
+ Praise the Sun YES
+ DkS1 style parries/backstabs/movement
+ Roll-backstab YES
+ Summon signs YES
+ Ragdolls YES
+ Firebombs YES
+ Soul Level-based matchmaking
Notable additions: Stances, Special Skills, Single-Weapon Dual-Wield (ala Blades of Mercy in BB), and Short Bow revamp