Un po' di informazioni su quello che secondo me sarà la novità più interessante
—Please tell us about the crafting system. I understand enemies will drop rare materials which you can use to gain different magic and skills?Igarashi: This was one of my earliest ideas, so it will need some brushing-up as we move forward, but I wanted a system where you’d be able to learn to use enemy skills and attacks. To be specific, there are five different kinds of drops, corresponding to different parts of an enemy, like their heads, arms, etc. Of those drops, some of them have magical abilities, and they sparkle to show their rarity.
Normal crafting materials will be used on quests, or for weapons and armor, but the sparkling rares, if you level them, will become crystals. Those crystals will link with the magi-crystals on Miriam’s body and allow her to use special abilities/skills. I also want the drops to give different stat subeffects: for example, an enemy head drop will raise your magic power, or a drop from an enemy leg/foot will raise your movement speed. By using the different drop materials (even a single monster will have different drops) and the different stat subeffects, you’ll be able to customize Miriam to your liking.
—Will it be difficult to progress through the game if you don’t keep getting new drops and crafting new items?
Igarashi: Key magic items will be found just by exploring, or when you kill certain set bosses or enemies, so you won’t miss anything vital. You will need to acquire the materials to improve your character and give them an advantage, though. I want Bloodstained to have that collecting component to it, and the drop rate will be set high. An enemy might drop something, but it doesn’t have the subeffect you want.. I hope players enjoy that hunt.
Il resto dell'intervista qui-->
http://shmuplations.com/bloodstained/