Dal resoconto con domande e risposte agli azionisti, emergono diverse cosucce interessanti:
https://www.gonintendo.com/stories/327931-nintendo-q-a-tidbits-female-devs-game-addiction-first-party-gSegnalo le più succose:
- the volume of games, project scope, and processes have all increased
- Nintendo’s experience and know-how in making games has helped them to better tackle these issues
- first party games are rarely delayed
- all Switch games planned to launch in 2019, including unannounced titles, will launch as planned without delays
- Miyamoto is in the process of guiding the younger generation of developers at Nintendo
- Miyamoto says it's important to nurture developers in making games with a fun and “core concept”
- these developers repeatedly refine their game concepts and ideas to ensure they are fun for everyone
- Miyamoto felt the development of Super Smash Bros. Ultimate, which had a large team, was smooth from start to finish
- Nintendo felt they did not do enough to convey the appeal of Switch and its games to consumers during the holiday season
- Switch sales between April 2018 and September 2018 were “slightly higher” than the same period the previous year
- the increase was not large enough, so it affected their forecast and sales target for this fiscal year
- Nintendo plans on “increasing the appeal of the Switch to consumers, and ensuring the lineup of new upcoming titles is full to the brim.”
Dal che si evince che i famosi due giochi non ancora annunciati per il 2019 ci sono davvero e che, soprattutto, non sono previsti ritardi per quelli fin'ora rivelati (Fire Emblem, Daemon X Machina, Marvel Ultimate Alliance 3, Luigi's Mansion 3, Animal Crossing e, soprattutto, Pokemon Main).
Altra cosa interessante: da quel riferimento alle vendite non soddisfacenti nel periodo aprile-settembre, si capisce come puntassero molto di più su Labo, che ha si fatto bene (fra tutti i kit dovremmo essere oltre i 2 milioni di copie) ma non ha avuto nessun effetto traino per la console e non si è trasformato nell'hit che, forse, loro pensassero potesse essere.
Del resto Labo è roba molto più complessa (e costosa) di un Wii Fit/Play/Sports a caso, rivolta ad un nicchia particolare di utenti (genitori con figli).