Autore Topic: [PC][PS4] Horizon Zero Dawn  (Letto 230108 volte)

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Offline Raiden

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #450 il: 15 Feb 2017, 23:03 »
:D

Sarebbe la modalità un-capitone, che c'ha il più legno e fake dei personaggini di FPS che si issano sulle cose da quando van di moda i personaggini di FPS che si issano sulle cose, con le transizioni farlocchissime. :hurt:
Ma nel linguaggio dei comuni mortali?
I AM LIGHTNING. THE RAIN TRANSFORMED.
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Offline RALPH MALPH

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Offline teokrazia

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #452 il: 16 Feb 2017, 08:21 »
Ma nel linguaggio dei comuni mortali?

Sarebbe roba da succhiarti via ogni gioia per l'esplorazione.

Offline Naked 2.0

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #453 il: 16 Feb 2017, 08:36 »
Il teokrazese è magnifico. :smile:

Offline hob

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #454 il: 16 Feb 2017, 10:07 »
Dal topic impressioni su neogaf, quindi prendere con le molle etcetc

Citazione
Originally Posted by The Lamp 

 The early part of this game kinda feels like a fully realized vision of the small section of TLOU where you play as Ellie hunting the deer and exploring a beautiful natural world.  I'm loving it.  Except you're more agile, equipped, and you have a lot you can do in the world.

 The game reminds me a lot of Red Dead Redemption right now.


Citazione
Originally Posted by The Lamp 

 Ubi games don't hold my attention long.  Not since AC2.  I was worried the same would happen here.

 This game has my attention.  It's got collectible resources and enemies strewn throughout the environment, but it doesn't feel bloated with pointless collectibles and objectives (so far).

 The main story is engaging enough to keep me wanting to know more.  The main objectives anchor the open world.  The interactions with the environment have a practical purpose just like in TLOU and RDR.  You need to confront enemies and harvest resources to get better gear, weapons, and items, which are extremely beneficial to defeating more advanced foes.


Citazione
Originally Posted by The Lamp 

 I honestly expected the story would be a phoned-in endeavor, a serviceable plot that takes itself way more seriously than can be believed to spin the action of the game into motion.

 But the voice acting and script and narrative are all actually quite well done.  I have empathy for Aloy's situation.

 The controls are great.

 The HUD is a little crowded (and very useful) but you can COMPLETELY customize it so that is awesome.

 I love this world.  It's well thought out and the graphics are Uncharted 4 caliber in nearly everything except the facial animations.


Citazione
Originally Posted by MiamiWesker 

 Wow this one sets a great impression right from the start.  It's beautiful, it controls great, the story is interesting right from the get go.  It has all the polish you would expect from a naughty dog game, I am shocked I care about the characters and world so much already.

 I'm going to talk about some gameplay systems from the first few hours.

 I finally got loose in the first part of the world and there are a bunch of plants to get which can serve as healing items or stuff to make potions.  Basically crafting seems very in depth, and if you ever need a resource you can create a custom side mission and the game will direct you to where you can find it.  Really neat and it helped guide me to robots to get shards to make arrows, which I quickly ran out when I tried to take on a semi big robot.  So weapon parts and mods you find on robots, healing stuff you find in plants.  You don't have to get overwhelmed by it, there seems to be enough to get what you need quick and move on.

 I got a few side quests, there are random quests to find as you roam around, standard open world stuff.  Haven't really completed one yet I have been distracted by just hunting which I love.  The robots feel like animals in packs, there is this natural feel to it all how they react and interact with each other.  Sneaking by them is thrilling, getting caught creates all sorts of chaos as you either escape or engage.  I have fought three types so far, one is a more difficult one with a surprising attack.  I managed to kill one only to have another come from behind and totally wreck me.  I have had to run away before I can get resources for a kill only to see another robot go to the dead body and gather the resources for itself.  So it's all really cool and dynamic.

 Combat is nice and fluid and feels kind of like new TR.  you can unlock specific skills that slow down time, get stealth kills, gather more resources;  standard skill tree stuff but a lot of these skills seem super useful.  Your melee attacks work great when being charged, dodging is fast and fluid.  I still don't have traps, should get there soon.  I am playing on very hard so I am being cautious, so I focused more on stealth and it seems a bit too easy.  All three of the types I have met so far can be insta killed by stealth which is as easy as hiding in a patch of tall grass, throwing a rock to lure them close then just stealth kill them.  I assume that strategy won't be viable for long, but it has helped me to stock up on arrows.  If you want better resources you need to shoot components off the robots so there is a little strategy there.

 Graphically it's gorgeous on a normal ps4.  I don't see any performance issues at all, no slow down, nothing.  The music so far is really great and dynamic as it shits from quiet to action quickly.  The animations are ok but not uncharted tier but the art design of the world is as good as anything I have seen.

 Ok going to play more hopefully I can have some more impressions on how good the content the game offers is as so far I have just been messing around on my own.


Citazione
Originally Posted by Glassboy 

 I got my copy today and have sunk a couple hours into the game.  Here are some early impressions.  Also, I'm playing on hard mode and on a PS4 pro.

 -The intro is well done and has me curious about why Aloy is an outcast and why the world came to the state that it's currently in.
 -Her model is insanely beautiful, but you can definitely tell that more effort goes into to certain characters.  It's completely understandable because of how many characters are probably in the game
 -The facial animations are not naughty dog level, but I don't believe any other game really comes close.  It's looks good enough and the voice acting is better than expected.
 -The graphic are incredible.  It's like uncharted 4 level graphics but on a bigger scale.  The lighting is beautiful and natural feeling and the pop in is almost completely unnoticeable even with the amount of insane looking foliage.
 -Combat is really fun.  Enemies hit really hard and can take out half your life in one hit.  The first trap gun you get is really satisfying and fun to use.  So far combat is my favorite part of the game.
 -the music is subtle but very beautiful.  Overall very impressed with audio/visual elements.

 I will update more later tomorrow when I get a chance rot okay more.  I can also answer any question people might have.
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Offline Spartan

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #455 il: 16 Feb 2017, 10:20 »
A me le ore iniziali son piaciute molto:

Spoiler (click to show/hide)

Offline Bilbo Baggins

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #456 il: 16 Feb 2017, 11:07 »
Day One Patch da 16 GB

PS: subito smentita da Guerrilla  :D
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Offline hob

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #457 il: 16 Feb 2017, 11:08 »
Day One Patch da 16 GB

PS: subito smentita da Guerrilla  :D
Ahhh, il giornalismo videoludico....^^
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Offline Bilbo Baggins

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #458 il: 16 Feb 2017, 11:09 »
Io comunque ho sensazioni positive...
Aspetto l'uscita ufficiale con trepidazione  :yes:
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Offline ederdast

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #459 il: 16 Feb 2017, 11:48 »
Dai dai che c'hanno preso.
Se regge il lato giocoso siamo a posto, sotto il punto di vista estetico e di resa dalla roba che ho potuto vedere bhè ha già vinto a mani basse...
Le opinioni sono come le palle, ognuno ha le proprie.
Callhagan.

Offline UnNamed

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #460 il: 16 Feb 2017, 12:02 »
:D

Sarebbe la modalità un-capitone, che c'ha il più legno e fake dei personaggini di FPS che si issano sulle cose da quando van di moda i personaggini di FPS che si issano sulle cose, con le transizioni farlocchissime. :hurt:
Sfrigola?

Offline Luca B

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #461 il: 16 Feb 2017, 12:04 »
Devo smettere di leggere il topic che mi sta risalendo l'hype e c'ho l'attizzamento per l'artbook con gli Zoids ^^'

Day One Patch da 16 GB

PS: subito smentita da Guerrilla  :D
Ahhh, il giornalismo videoludico....^^
Eurogamer.it giornalismo? (pardon, ma negli ultimi mesi mi pare che siano colati a picco quanto a "qualità dell'informazione")
Anche un maiale può arrampicarsi su un albero quando viene adulato

Offline ederdast

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #462 il: 16 Feb 2017, 12:08 »
Però le loro guide sono sempre valide, oh tutte le volte finisco a leggere le loro...
Le opinioni sono come le palle, ognuno ha le proprie.
Callhagan.

Offline Luca B

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #463 il: 16 Feb 2017, 12:14 »
Però le loro guide sono sempre valide, oh tutte le volte finisco a leggere le loro...
Pensavo più all'artbook della limited  che alla guida, che quando mi riguardo quello di Xenoblade vado ancora in brodo di giuggiole per il mecha design
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Offline hob

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Re: [PS4] Horizon Zero Dawn: la nuova IP dei Guerrilla Games
« Risposta #464 il: 16 Feb 2017, 18:04 »
Eurogamer.it giornalismo? (pardon, ma negli ultimi mesi mi pare che siano colati a picco quanto a "qualità dell'informazione")

Appunto quello sottolineavo. Eurogamer.it sta raccogliendo spazzatura clickbait con una frequenza sempre maggiore.



Patch day one 250mb. WAT
Forse intendevano 250GIGA
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