- Combines feelings of loneliness and discovery of classic films such as Jason and the Argonauts with childhood experience in the Mediterranean coasts.
- No combat, but you don't feel invincible, you know progress won't be easy. As a child, you are not aware of dangers.
- Original elements in puzzles, such as use of light or perspective (POV).
- Open world, but contained world. Tower isn't the end. It's the beginning, a surprise for players. "If you like exploration, I think you're going to love Rime. If you like to kill monsters, don't expect that". Comments on the industry itself, dev's role, moving away from Hollywood, learning from artists, finding limits of the medium.
- Art/gameplay inspirations: Sorolla's lighting, Ico, Shadow of the Colossus' animation, Jax and Daxter and "above all" The Room.
http://www.gamereactor.es/articulos/197444/El+arte+de+Rime+-+Nac%ED+en+el+Mediterr%E1neo/