Autore Topic: [XO][PC] Sunset Overdrive: il nuovo di Insomniac  (Letto 25624 volte)

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Offline Top Dogg

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #15 il: 08 Mag 2014, 15:26 »
http://www.neogaf.com/forum/showthread.php?t=815053



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The new issue of Edge magazine features world exclusive details of Insomniac’s colourful Xbox One shooter Sunset Overdrive.

We visited Insomniac HQ in Burbank, California to be the first media in the world to play Sunset Overdrive as the studio explained how it intends to put the fun back into shooters – the game brings to mind Tony Hawk, Jet Set Radio, Crazy Taxi, Prince Of Persia and the blue skies and bright colours of the Dreamcast era.

The cover story features world exclusive screenshots, art and details on how the game plays, how Insomniac is working with Microsoft to develop for Xbox One and more – we conducted interviews with Insomniac CEO Ted Price, co-creative directors Drew Murray and Marcus Smith, level designer Cameron Christian, character artist Gavin Goulden, art director Grant Hollis, and programmer and gunsmith Doug Sheahan to gain real in-depth insight into how the game is being developed.
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"Sunset Overdrive mixes platforming and shooting throughout, and places equal weight on both skills"
"We wanted to take the shooter genre away from cowering behind cover. You'll be rewarded for jumping over that cover and taking the fight to the enemy"
And its this that makes Sunset Overdrive feel new. If a trend is emerging at all from the new console generation, it's that wall running is the new cover, and attack is the new defence. We've spent the best part of a decade lurking behind bullet-chipped masonry. For Insomniac, it's time to come out into the sun.


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According to Insomniac they’ve finally begun to understand what they love the most, and that reflects in the tone of the game.
Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills. Insomniac has never made guns this powerful. You can take out five enemies with one shot. The guns in the game play completely different from each other.
You’ll have to accumulate “style” before you fight some of the harder bosses. Some bosses won’t even notice you’re shooting at them if you’re at style level one or two.
Players are rewarded for playing fast and hard and not stopping. If you stop your style meter drops: “getting in there, mixing it up and mantaining that velocity is your aim.”
 he island’s boss is a Fizzco balloon named Fizzle. The fight is “On rails,” but not in the way we usually think. The rails are coils wrapped around the tower you can grind on. Fizzle’s weak spots are spring-loaded drums above the city’s rooftops, and you’ll have to leap back and forth between them and the rails while avoiding fire and without ever stopping.
The player can ride the city’s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.
Little Tokyo’s Japanese-inspired architecture involves lots of short wall runs and oddly angled buildings.
The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.
In the last generation players have been trained to seek cover and wait combat out. Sunset Overdrive asks players “to think differently, use a different toolset and push forward.” Players are rewarded for jumping over the cover and take the initiative.
Attack is the new defense and wall running is the new cover.
Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.
They’re trying to make a really great arcade game that is really fun to play regardless of how long you play.
Xbox One owners will be involved with the decisions that will shape the game post-release.
The developer is looking at Sunset Overdrive as the first of a series and want to build it into something bigger, “a real franchise.”
Everything was born from a lunch conversation a few years ago. It was never meant to be a real game at that time, but in the end they made it.

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Offline Bilbo Baggins

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #18 il: 08 Mag 2014, 15:30 »
Bella la cover di Edge  :yes:

Ma il Sackboy maligno lo possono usare?  ???
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Offline Raven

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #19 il: 08 Mag 2014, 15:51 »
Video gameplay

http://www.gameinformer.com/b/features/archive/2014/05/08/see-sunset-overdrive-39-s-frenzied-gameplay-in-action.aspx?utm_content=buffer95e9f&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

Infamous meet Jet set Radio e svariati altri giochi, l'anteprima di Edge buttava nel calderone pure Crazy Taxy ma da questo video non lo colgo
« Ultima modifica: 08 Mag 2014, 15:55 da Raven »
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Offline Wis

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #20 il: 08 Mag 2014, 16:31 »
Sembra molto Insomniac vecchio stampo. La migliore, a mio avviso.
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Offline alienzero

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #21 il: 08 Mag 2014, 16:32 »
il video pare sia stato tolto..

Offline Diegocuneo

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #22 il: 08 Mag 2014, 16:44 »
wow,non gli davo due lire ed invece sembra una figata,son sorpresissimo
e che bella grafica
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Offline Diegocuneo

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #23 il: 08 Mag 2014, 16:46 »
Sono un cretino,di classe,infima. Ni.

Offline SixelAlexiS

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #24 il: 08 Mag 2014, 16:51 »
il video pare sia stato tolto..
qui in spagnolo
http://www.youtube.com/watch?v=9XzF7l6Jddk
Molto inFamous (1-2), R&C ed un pizzico di Dead Rising... purtroppo pare bello  :(
Anche se è un po' "lento", soprattutto quando si grinda... magari aggiusteranno questo aspetto.

Vabè, tanto non ci giocherò mai.

Offline Diegocuneo

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #25 il: 08 Mag 2014, 16:53 »
il video pare sia stato tolto..
qui in spagnolo
http://www.youtube.com/watch?v=9XzF7l6Jddk
Molto inFamous (1-2), R&C ed un pizzico di Dead Rising... purtroppo pare bello  :(
Anche se è un po' "lento", soprattutto quando si grinda... magari aggiusteranno questo aspetto.

Vabè, tanto non ci giocherò mai.
il gioco dovrebbe essere tutto a 60fps fissi,immagino che la sensazione di velocità e fluidità su youtube non renda
...e comprati una One:)
Sono un cretino,di classe,infima. Ni.

Offline SixelAlexiS

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #26 il: 08 Mag 2014, 16:58 »
il gioco dovrebbe essere tutto a 60fps fissi,immagino che la sensazione di velocità e fluidità su youtube non renda
...e comprati una One:)
Non c'entrano nulla gli fps, quando "grinda" il personaggio è decisamente lento, si dovrebbero fixare pure certe animazioni.

... manco morto, già la PS4 è poco utile... e poi delle esclusive di MS non mi fido, spuntano sempre ovunque ^^.

Offline Andrea Rivuz

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #27 il: 08 Mag 2014, 17:17 »
Sembra proprio bellino, uff.

Offline Xibal

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #28 il: 08 Mag 2014, 17:19 »
Pensarci prima dell'ennesimo Ratchet & Clank no eh?
Molto interessante, mi sta facendo maturare pensieri proibiti... :(
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Offline RALPH MALPH

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Re: [XO] Sunset Overdrive: il nuovo di Insomniac
« Risposta #29 il: 08 Mag 2014, 17:20 »
per essere bello è bello però rispetto al trailer dell'e3 dello scorso anno ne esce ridimensionato
bosseggiando: destiny - mario kart