Some new information on Metal Gear Solid V’s main portion, The Phantom Pain:
When asked about Big Boss’s coma, Kojima replied: ‘There’s only once he’s in a coma, and to explain that you need to play toward the end of The Phantom Pain. There it will come together. You’ll be like, ‘Oh, that’s what happened!”
In The Phantom Pain, Kojima want to depict that you never come back from war unscratched. His characters losing limbs is one example.
The Afghanistan level shows ‘incredible draw distance’.
Creatures are present in the landscape, such as sheep and goats, and they all look very realistic.
The Phantom Pain is not one big world, but rather a collection of different areas, in different parts of the world.
Not every area in The Phantom Pain will have many enemies, so the player won’t have the constant stress that he feels playing Ground Zeroes.
At the end of Ground Zeroes an underground nuclear testing facility, abandoned by South Africa in 1977 is mentioned, likely the new location of Mother Base (Outer Heaven).
Unlike in Ground Zeroes, in The Phantom Pain you can recruit soldiers by Fulton Recovery.
Bases will be more interactive than before. You can walk around your own base and do different things. In addition, you can also visit other people’s bases online.
As stated before, progress made in Ground Zeroes is transferred to The Phantom Pain, giving people who played the prologue a ‘clear advantage’.