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Senza fare figuracce nel caso gli venda di meno...
Per quanto belli, i giochi Platinum non è che vendano sfraceli, nè ora nè quando erano in Capcom.
Evvabbè son sempre ristampe.
La storia dei 10 milioni era un desiderio espresso da Itsuno durante un'intervista, cosa che non c'entra niente con proiezioni ufficiali fatte dalla compagnia.
Edge:Dragon's Dogma is an ambitious project for Capcom. Attempting to inject a jolt of adrenaline into a traditional RPG's frame would have been challenge enough, but to do so while attempting to create a world as large as anything you've made before seems almost foolhardy. And there are hints, at times, that it might have been too much of a technical challenge. The letterboxed presentation, for instance, saving them the trouble of rendering an entire screen, as well as a framerate that judders at moments of monster-surrounded inconvenience. But when Dragon's Dogma succeeds, it offers a potent piece of alchemy - a man that helped define the Japanese action genre redefining the Japanese role playing game. Capcom might not have crafted the kind of world in which players will invest, but it understands the powerful draw of party builds and gear tweaking, the immediate thrill of ____ spellcasting , and the spirit of adventure is sallying for on a dragon hunt.
Game Informer:Concept: Give players an open world, fill it with monsters, and provide their heroes with the tools to dominate.Graphics: Gransys is a well-realized world, filled with beautiful scenery and imposing monsters.Sound: If there's a shy pawn out there, I never met him. AI companions fill the silence with their every observation, however mundane.Playability: Combat is intensely satisfying, with an impressive amount of class-based attacks and skills.Entertainment: Dragon's Dogma blends the best from open-world RPGs and action games without feeling like a diluted wannabe.Replay Value: Moderately HighDragon's Dogma is an unconventional game for Capcom, and action/RPGs in general. Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of a higher praise.
Play:Combat itself - the main draw of the game - is seriously all over the place. Clunky is the main word that springs to mind, with a lack of easily defined targeting hodling back most character types and a general sense you don't have the control you require to take on opponents in the tactical manner Dragon's Dogma expects of you. In theory it should be wonderful and strategic, seeing each character type work to their strengths. In practice it will boil down to headless chickens running and flailing, getting KO'd and necessitating being revived by a player character too scared of going anywhere near that Cyclops that can kill them in one hit. It isn't exactly exciting.Difficulty is not by itself a Bad Thing. Back to the Dark Souls comparisons - that's a game that gets difficulty. You fail, it's your fault. Dragon's Dogma seems to have read the first part of that statement: you just fail. Unavoidable, random strikes out of nowhere; no ability to dodge as standard; no blocking at all for certain character classes; huge, non-signposted difficulty spikes that see the player taken out in one hit; AI companions who seem happier to pick flowers than actually help; the lack of logic in a world where you can revive team-mates but they can't revive you - the list goes on.Verdict: A clunky, confused mess of a game that simply doesn't know what it wants to be. There's comfort in how compulsive it can be, but that factor doesn't magically turn Dragon's Dogma into anything other than a flawed, dull and unfair experience.
Pelit:An excellent action-RPG. The pawns are interesting AI-companions. The story is nothing special, though.
LEVEL:Down-the-line but polished to the detail action RPG offers an open world, a great combat system with companions and great visuals. Do not miss this piece!
OXM:Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart.