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Dopo Ryu Hayabusa con i complessi, mi raccomando Faith con le vertigini e Dante che alza il mignolo mentre beve il the.
Demo Gameplayhttp://www.gametrailers.com/video/tgs-11-ninja-gaiden/720957http://www.gametrailers.com/video/tgs-11-ninja-gaiden/720958
Attivando la modalità "Hero", Ryu schiverà e bloccherà gli attacchi automaticamente senza che il giocatore debba toccare alcun tasto. Certo questa cosa farà arriciare il naso ai puristi, che potranno ovviamente giocare senza attivare tale modalità, ma potrà essere un grosso aiuto per i casual gamer.
G4: Going back to Ninja Gaiden 3 – Team Ninja’s last action game, Metroid: Other M, was also quite story-heavy. The story elements, however, received something of a mixed reaction among players and critics. Have you learned anything from your experience with that title, and how will you use it to improve the story presentation in NG3?Hayashi: The story for Other M was definitely the product of Mr. Sakamoto at Nintendo. We definitely worked with them on the project, but that was all him. For NG3, we’ve worked with Masato Kato to create our own story. It’s going to be different in a lot of ways. There are definitely things we learned from Other M by working with Mr. Sakamoto and with Nintendo that we’ve applied to the NG development. The actual story that you will experience here, however, will have a very different feel. A “Team Ninja” feel, you might say.G4: Masato Kato was the writer for the original Ninja Gaiden NES games. Does this mean we’ll see any crossover between the two different Ryu Hayabusa timelines?Hayashi: Absolutely. There are some links – you’ll see characters from those games appearing in this one G4: Irene?Hayashi: Hmmm, I can’t say yet! But there are definitely people you’ll recognize by their names. Consider they last appeared as NES sprites, however, maybe it’s a bit tougher to recognize their appearance *laughs*