Autore Topic: [PS3] Demon's Souls  (Letto 294828 volte)

0 Utenti e 1 visitatore stanno visualizzando questo topic.

Offline Xibal

  • Eroe
  • *******
  • Post: 15.225
Re: [PS3] Demon's Soul
« Risposta #30 il: 26 Apr 2009, 15:38 »
Allora, il motore fisico che sottende alla cinematica è uno scrauso havok, il che significa che, per esempio, passare sopra un cadavere avrebbe lo stesso effetto di accartocciare un foglio di carta.
A parte questo i personaggi sono resi nella loro fisiologica pesantezza molto bene, persino il ladro, che al contrario di altri è agile e scattante, rotola e affonda i colpi con quel giusto grado di inerzia da rendere l'azione visivamente corposa.
Sulle armi più pesanti ti assicuro che te la farai sotto, cavalieri dagli occhi spiritati che brandiscono spade a due mani o scudi grandi come portali gotici e che usano per scatasfasciarti(non mi è venuto termine più onomatopeico) a terra o contro muri, lancieri pronti a caricare con una tale veemenza che ti ritroverai ad imitare i tanto bistrattati casual gamer della domenica, con quel loro ridicolo piegarsi a destra e sinistra col corpo mentre il pad rimane immobile al centro.
Persino gli zombi più scrausi, li vedi avvicinarsi piano, poi mettersi a correre e quindi spiccare balzi seguiti da fendenti verticali tirati con tutto il peso, mentre tu stai lì e in quei pochi secondi che ti separano dal colpo devi decidere se rotolare sperando che il tempismo ti aiuti, parare sperando che lo scudo regga, o fare una contromossa perchè l'avidità di ottenere più punti esperienza prende il sopravvento, seguita da una bestemmia perchè quella è l'ultima erba che ti è rimasta e poi chissà se il tuo livello di fortuna farà cadere qualcos'altro dagli avversari.

Queste mie descrizioni potranno sembrare gonfiate da un'enfasi aliena ai video, ma assicuro di aver provato le medesime sensazioni scaricando filmati, eppure dal vivo il peso delle armi e la violenza dei colpi si sentono sul serio, soprattutto quando, in spazi stretti, ci si ritrova a doversi affidare per forza allo scudo, e ci si accorge di come tremi e si squassi sotto i colpi più potenti, mentre magari scaffali e tavolini saltano per aria e i muri proiettano scintille ad ogni mazzata.
Evito di descrivere poi cosa accada di fronte a boss come quello del tutorial, dotato di un'ascia bipenne grande come lo schermo, e che avanzando spazza colonne intere prima di farci sparire letteralmente sotto un cumulo di macerie.

Lì dovresti, con baldo tempismo, rotolargli dietro e colpirlo alle spalle evitando quel Boeing a volo radente.

Si, ora me lo segno e quando mi riprendo ci provo eh...
"Hai mai visto un italiano tirare i fili?"
"Solo in un teatro delle marionette" (Red Dead Redemption 2)

Offline [c]ego

  • Stratega
  • *****
  • Post: 4.139
  • I'm not a number. I'm a free sheep.
Re: [PS3] Demon's Soul
« Risposta #31 il: 26 Apr 2009, 18:14 »
Sempre prezioso, Xibal. Grazie. Ho riletto nelle tue parole quello che cerco, in sostanza, e cio' e' bene. Per dire, io Shadow of Rome l'ho odiato con gusto, ma la pesantezza delle armi era l'unica cosa che ad oggi mi ricordi con piacere di quell'aborto. Si vede che in video 'sto Demon's Souls non rende come dovrebbe. Io lo metto in lista. 
Sono allergico all'italiano medio
[c]ego lavora nella periferia videoludica, le sue opinioni non hanno nulla a che vedere con quelle dei suoi mille e uno clienti. Uno più, uno meno.

Offline Cryu

  • Reduce
  • ********
  • Post: 31.259
  • Ninjerelli si nasce
    • Vertical Gaming Photography
Re: [PS3] Demon's Soul
« Risposta #32 il: 27 Apr 2009, 00:03 »
Damn, prima di esaurirlo HMV Hong Kong lo vendeva a 35 sterline.
Bisogna stare più in campana.

cego, su spaziogames.it puoi scaricare un filmato HD che rende bene la resa delle masse. E dal canto mio promuovo a pieni voti.
"non e' neppure fan-art, e' uno screenshot di un gioco, ci sono mesi e mesi di sudore di artisti VS uno scatto con un filtro instagram sopra."
www.verticalgamingphotography.com

Offline Cryu

  • Reduce
  • ********
  • Post: 31.259
  • Ninjerelli si nasce
    • Vertical Gaming Photography
Re: [PS3] Demon's Soul
« Risposta #33 il: 27 Apr 2009, 00:07 »
Perdonate l'OT, ma Monster Hunter non faceva schifo? No perché il continuo paragone mi inquieta.
"non e' neppure fan-art, e' uno screenshot di un gioco, ci sono mesi e mesi di sudore di artisti VS uno scatto con un filtro instagram sopra."
www.verticalgamingphotography.com

Offline [c]ego

  • Stratega
  • *****
  • Post: 4.139
  • I'm not a number. I'm a free sheep.
Re: [PS3] Demon's Soul
« Risposta #34 il: 27 Apr 2009, 01:30 »
cego, su spaziogames.it puoi scaricare un filmato HD che rende bene la resa delle masse.
Visto. Ci sono cose che mi hanno fatto sorridere con un geek in calore. Il taglio delle caviglie e' fra questi. L'arco che spara frecce non si puo' vedere, pero'.

Son scemo io, comunque, e sfortunato nella scelta dei video da vedere. Questo, per esempio: http://www.youtube.com/watch?v=YJpV9S-g6RM (vabbe', [HD] un paio di palle), mi sarebbe bastato a zittere ogni dubbio. Al terzo minuto, quando il PG salta nel cortile di sotto, ci sono delle animazioni di una fisicita' inaspettata. Tra l'altro il voice-over all'inizio non mi pare neanche malvagio (ma c'e' forte accento British, quindi non faccio testo).


Sono allergico all'italiano medio
[c]ego lavora nella periferia videoludica, le sue opinioni non hanno nulla a che vedere con quelle dei suoi mille e uno clienti. Uno più, uno meno.

Offline Ohiohi

  • Avviato
  • *
  • Post: 394
Re: [PS3] Demon's Soul
« Risposta #35 il: 27 Apr 2009, 10:15 »
Sì ok, Xibal, ma scopri le carte:

1)menare com'è? X, X, X, X? Combo, dash, cambi d'arma, magie. Illuminaci.


Credo che non sia di Ninja Gaidenesca profondità nell'esucuzione del combattimento ma piuttosto(da quello che ho letto e visto quindi usare molle) nella preparazione e tattica del combattimento.

Edit: duh non avevo visto che Xibal aveva risposto e che c'erano altre due pagine.sorry.
Psn id: Ohiohid

Offline Cryu

  • Reduce
  • ********
  • Post: 31.259
  • Ninjerelli si nasce
    • Vertical Gaming Photography
Re: [PS3] Demon's Soul
« Risposta #36 il: 27 Apr 2009, 11:09 »
Citazione da:  gamefaqs
"It's Kind of Like Monster Hunter with a Little Oblivion Thrown in, Structured Into Levels!"
Very, very difficult. If you like the challenge and control of Monster Hunter, chances are that you'll love this game.

Demon's Souls is a new PS3-exclusive game that so far has only been released to Japanese and other Asian audiences.

The game is sold in three different versions - Japanese, Asian and Korean. The Japanese release has Japanese text and dialogue, just as you would expect from a Japanese game. However, the Asian and Korean versions feature full English text and voice overs. Coupled with the fact that the PS3 has no region coding, this title is wonderfully easy to import and enjoy without knowing a single word of Japanese. It should be noted, however, that the manual for all three versions is written in Japanese. The Asian version comes with a quick reference sheet in English though.

Demon's Souls was developed by From Software, a company known for their Armored Core and King's Field series. Other games include Eternal Ring, Evergrace and Forever Kingdom, all of which I think are great games. After seeing a preview trailer for Demon's Souls (which I will be abbreviating as "DS" from here on), I knew that this would be another great From Software title. DS is an action-RPG that feels a lot like Monster Hunter. You can roll and backstep, can upgrade various weapons, and pick up different pieces of armor. The structure of the game is level based, instead of being a free-roaming ARPG like Eternal Ring of Oblivion.

When you start the game, you are presented with a character creator. It functions a lot like the character creator from Oblivion. You choose your skin color, hair color, hair style, as well as get to play with a large number of slider bars to change the positioning of facial features. You also get to pick from 10 different classes. Each class has different starting equipment and differently-balanced stats. Which class you choose will greatly effect how you play through the game.

For example, the Knight class starts you off with metal armor, a shield and a long sword. You also have a good amount of strength to begin with. With this choice, you'll be able to take more hits and deal out more damage. The Thief class, on the other hand, has very light armor and a dagger. While you take more damage and have a shorter weapon, you are more agile and able to slip behind enemies to try for a critical strike to the back. As you raise your character's experience level, you can increase your stats however you choose. If you wanted, you could start out as a Magician, but then later increase your strength and endurance, buy a longsword and then play as a Knight. Your class choice mostly effects how you play at the beginning of the game.

You start the game in "Body Form", which is to say that you are a regular human. When you die at any time in the game, you revert to "Soul Form". Soul Form and Body Form have their own unique differences. In Body Form, you have a full HP bar and are able to accept invitations from other players for multiplayer parties. In Soul Form, you only have half your HP max and are able to send invitations for multiplayer parties. I'll explain more about the multiplayer system later on, as it is a little tricky. Once you lose your body, there are only three ways to get it back. You can defeat the boss at the end of a stage, join a multiplayer party and defeat the boss at the end of a stage, or defeat another player in PVP. It is safe to say that you will be spending a lot of time playing the game in Soul Form, as it can be quite difficult beating a boss or another player.

You enter levels from the Nexus, which contains a couple shops and portals to all of the different levels. The levels are divided up into stages, each stage in a level being unlocked by defeating the previous stage's boss. You can warp to each stage you unlock from the Nexus. Throughout the levels, you'll encounter various enemies, item pickups and obstacles that you have to get past. With a few exceptions, if you make it all the way up to the end of the stage, then either die or warp back to the Nexus, all the enemies, traps, doors and such will respawn and you will be required to go through the whole level again. At the end of each stage is the boss. When you kill the boss, you open up the next stage. When a defeat a boss, that boss will never respawn for you (unless you do a New Game + or enter a multiplayer game). If you die or warp away after beating the boss, you will always be able to warp to the next stage.

Combat is a bit like Monster Hunter combined with Oblivion. Like Monster Hunter, you need to be careful fighting enemies. Unlike what you may think at first, this is not a hack 'n slash game. Unless you are way above the normal character level for that stage or have very powerful equipment, caution is a must. The standard controls have L1 and L2 set for left-handed equipment and R1 and R2 for right-handed. With a shield in the left and a sword in the right, L1 will block and R1 will perform a light attack. L2 performs a parry with the shield while R2 is a heavy attack with the sword. Parrying an enemy's attack at just the right time allows you to follow up with a "Riposte" counter-attack that is usually enough to instantly kill an enemy. O is another button you'll use frequently in combat. Pressing it will allow you to roll or backstep, while holding it allows you to dash. Different attacks can be used by pressing R1 while rolling, backstepping or dashing. X picks up items, Square uses items and Triangle allows you to toggle your right handed weapon to a one-handed or two-handed stance (for example, if you don't have enough strength to use a greatsword with one hand, holding it with two hands may allow you to effectively use it). The left stick is movement, right stick controls the camera, the d-pad switches equipment.

Most enemies will require that you approach them slowly with your guard up, then attack once their attack bounces off your shield. Once you get the hang of combat and learn the enemies' moves, you can defeat them with a parry and riposte or getting behind them and stabbing them with a critical hit. If you have a bow, you can either lock on or free aim and shoot arrows at them. If you have magic in your arsenal, you can blast them with a fireball or a magic arrow. Earlier enemies are pretty predictable and easy to beat once you get the hang of it, but later enemies will require a lot of practice. A lot of times, later enemies will be a lot stronger than you and are able to kill you in a couple hits. Like I said before, this game is very difficult and you should expect to be dying --- a lot! It may take several deaths just to even get up to a hard enemy, only to have it whack you a couple times and make you start all over again. To beat this game, you'll have to suppress your urge to throw the controller, and take each section in turn, learning each enemy's strengths and weakness, placements, etc.

Progressing through the game can be very hard for a number of reasons. I've already mentioned that you are going to be dying hundreds of times trying to learn each enemy's fighting patterns and weaknesses. Another thing that will kill you is falling off the edge. Sometimes you'll be so focused on fighting a zombie wielding a flaming sword that you'll accidentally roll backwards over a cliff and die. Sliding off one ledge and landing on another can be tricky as well. Another thing early on that will get on your nerves is the currency system. Killing enemies yields "souls", which can be used to purchase level-ups, new equipment and items. However, should you die in a stage, you lose ALL of your souls. ALL of them. The only way to recover them is to return to the exact spot where you died and touch the bloodstain that you left behind. Should you die before touching your bloodstain, it will be erased and your latest bloodstain will appear instead. Because of this, it can be hard to accumulate and hold onto funds, which means you could find yourself running out of healing items at bad times.

Multiplayer is handled in a very unique fashion in DS. Instead of the usual lobbies or friend invites, this game uses an entirely new system. While it may sometimes feel awkward, it is actually pretty cool. After you reach a certain point in the game, you gain the ability to place down a Soul Sign if you are in Soul Form. The Soul Sign appears as blue text on the ground and can be seen by all players that are in Body Form and have not defeated the boss in that particular stage. A player in Body Form can then activate the Soul Sign to invite you into their party. A maximum of two Soul Form players can be summoned into a party at once. While Soul Form players, or "Blue Phantoms" when they are added to a party, cannot pick up items, they can acquire souls. If the party defeats the boss, the Body Form host player advances his progress. The Blue Phantoms do not gain progress (i.e. they will have to defeat the boss on their own to access the next stage), but they do get their bodies back. This can be very helpful because it allows the host to beat a boss he may be stuck at, while at the same time giving the Blue Phantoms a chance to fight a boss and learn strategies, while at the same time getting their bodies back. A Blue Phantom who got his body back can then try the stage again and invite a couple Blue Phantoms to help out! It's a bit confusing at first, but after a while the system can be quite fun.

In addition to Blue Phantoms joining a Body Form host, there is another aspect of multiplayer: PVP. After getting a certain item in the game, Soul Form players are given the option of joining a Body Form host as a Black Phantom. A Black Phantom replaces the boss of the current stage and in effect becomes the boss. The Black Phantom's stats and equipment do not change, so everything he currently has is carried over into the host's world. The Black Phantom spawns somewhere in the host's stage and must then kill the host (and any Blue Phantoms he may have hanging around). If the Black Phantom is killed by the host or the Blue Phantoms, they party receives the Black Phantoms accumulated souls. But if the Black Phantom defeats the party, he steals the body of the host, turning the host back into Soul Form. Playing as a Black Phantom brings a whole new side to the game that is both exciting and fun. Enemies in the stage will not harm a Black Phantom (with a few exceptions). The host and any Blue Phantoms receive a warning that a Black Phantom has broken into the game, but have no idea where he is. The fun and challenge of playing as a Black Phantom comes from tracking down and sneaking up on the party. Sometimes the Black Phantom will go into a room and find the host alone and with his back turned, an easy kill. Other times, a full party is prepared for the attack and holes up in a small room to set up an ambush. You never know what you're getting into when you break in. It's worth mentioning that should you, as a Black Phantom, get killed by a stage hazard because of your own negligence (run off a cliff, roll into a campfire; I've done both a few times!), you actually suffer a penalty by losing a point off your highest stat! Plus the host and the Blue Phantoms will laugh at you.

Communication in DS is another intuitive feature. Players have the option of putting down pre-set messages on the ground for all players to see. For example, if you are playing in a stage and are suddenly killed by surprise ambush from a molotov-throwing knight, you can warn other players by leaving the message "Beware of Ambush Ahead". Using this system, players can leave short hints and tips about upcoming enemies or tricky sections that can help unaware players. If a player finds one of these messages helpful, he can then give it a rating point. Messages that receive no rating points vanish after a while, but messages that get a lot of points stay around longer. This keeps players from writing false hints or nonsense, and as an added bonus, everytime your message is rated, you get healed a small bit. During multiplayer, there is no voice chat. You are limited to messages and a short list of gestures such as pointing or sighing.

There's a large variety of weapons in the game from greatswords to crossbows to spears to claws. Almost all weapons can be upgraded to get a stat boost, and a select few can become new weapons all together. There are also several diffent kinds of armor, though nowhere near the amount in Monster Hunter. There are also various throwing weapons that are used as items, such as kunai, firebombs and throwing knives. While some items are dropped from enemies,
others can be found lying on the ground or bought at the shop.

Story 7/10
The opening gives you some background on the events of the game. You can also rescue NPCs and learn a little more. But this game isn't very story-driven, and it could be a long time before you hear more about what's going on. Yet although there isn't much story (at least compared to many other RPGs), the gameplay itself is very fun.

Graphics 10/10
The visuals in this game are amazing. It takes advantage of the PS3's great hardware to render beautiful scenery and characters. The intro itself is simply stunning. Each of the levels looks different, from medieval towns, caves, castles and the much hated swamp. Yes, as much as we all hate the evil swamp with its poisonous water and many sheer drop-offs, the portrayal of the level is awesome. Most of the levels are rather dark and creepy, some never showing any sunlight. This can be a pretty creepy game sometimes and you'll find yourself getting pretty scared when you see shadows moving past the dark doorway in front of you. Character models and enemies are well rendered while bosses are spectacular. Excellent use of the PS3's graphical capabilities!

Sound 8/10
First off, for a Japanese game that is not intended to be released in the US, the voice-over work is great. So many games that are released in the States are poorly translated and have even worse voice acting (Castle Shikigami 2 anyone?(even though I love CS2 because the dialogue makes no sense!)). This game though is really good and actually sounds authentic. Second, the sound effects are well placed. The sounds of swords slicing into people or ringing off of armor, or the sound of a gigantic dragon barbeque-ing you. Just awesome. The only part about the sound that disappointed me was the music. There's very little music in the game. Some of it is pretty cool, but most of it is ambient and creepy. It suits the game really well, and helps to build on the tense atmosphere, but I suppose I was expecting something that would make me want to run out and buy the soundtrack (or rather, order off of the internet since I am not a resident of Japan). I guess I was hoping for something kind of like Eternal Ring. Aside from that though, which is really only a minor issue, the sound is good.

Controls 9/10
The Controls feel a lot like Monster and Oblivion combined. It takes a bit getting used to them, but you'll realize why they put those buttons where they did once you get into the game. Much like Armored core (though much less confusing, but I'm not complaining about that). The actions are very responsive and realistic. Camera control is excellent. This game did not feel the need to revive the ongoing battle of man vs. camera! The camera is easily spun with the right stick and doesn't get hung up or stuck. There are, however, a few glitches, such as trying to roll off of one ledge onto another. Since there is no jump button, it gets a little tricky and can cause you to fall off the edge many times over.

Gameplay 10/10
Here's where it comes down to the "you either love it or hate it" part. This game is very, very hard. It's like Devil May Cray 3, Monster Hunter 2 and...let's say the original Ninja Gaiden on NES all rolled into one big ball of hardness. Unless you have an extremely slow and patient temper, or you are someone who can pick up and beat just about any game, you are going to get angry. You'd better prepare to be screaming and thowing things around the room when you were THIS CLOSE to getting that guy when the FREAKIN' SPEAR-THROWING OOZE knocked you into the FLAMING ZOMBIE and you fell down off the tower! If you like a good challenge, then this is all thumbs-up! But if you are more of a casual gamer, you may not enjoy spending two hours just trying to get up to the boss of STAGE ONE. I, personally love this game to death (many deaths, actually) and enjoy the difficulty (sometimes only after the fact). Amazing experience. Epic boss fights against giant dragons as well as gigantic manta rays that shoot exploding spears at you. And the joy of breaking into people games and trying to assassinate them (or trying to foil their assassination on you)!

Replay Value 10/10
After completing the game, you are give the option of starting a new game + in which all your items and stats carry over. Many items can only be collected by going through the game multiple times. And if you ever feel like making a new character all together, I'm pretty sure they give you at least 6 character slots per file!

All in all, I give it a 9/10. Definitely one of the best games I've played on PS3, probably one of my top 10 ever! I'm tempted to give it a full 10/10, but I can't really do that if I'm picking at issues back there. Definitely check out YouTube videos of people playing this and hop onto the board at GameFAQs. This game is a rare masterpiece that I think everyone should at least consider buying if they love action RPGs, Monster Hunter, really hard games or fighting giant spear-throwing oozes!

Reviewer's Score: 9/10, Originally Posted: 04/17/09

La rece è forse un po' sbilanciata nel giudizio ma efficace nella descrizione delle meccaniche.
A scoraggiarmi sono soprattutto il lavorio per resuscitare ogni volta (rifarmi tutto il livello? Uccidere un boss con energia dimezzata? Avviare una coop? Jeez, siamo nel 2009, non mi importa crepare 50 volte di fila, ma voglio un save point ad ogni starnuto) e le limitazioni del multi, senza chat vocale e fondamentalmente finalizzato a tornare in vita.
"non e' neppure fan-art, e' uno screenshot di un gioco, ci sono mesi e mesi di sudore di artisti VS uno scatto con un filtro instagram sopra."
www.verticalgamingphotography.com

Offline Wis

  • Highlander
  • *********
  • Post: 67.119
  • Mellifluosly Cool
Re: [PS3] Demon's Soul
« Risposta #37 il: 27 Apr 2009, 11:39 »
Però, cappero, ha idee straordinarie 'sto gioco. Anacronistiche eppure geniali e originalissime.
Professional Casual Gamer

Offline Floyd

  • Eroe
  • *******
  • Post: 12.098
  • Since 1989
Re: [PS3] Demon's Soul
« Risposta #38 il: 27 Apr 2009, 14:17 »
il metodo di salvataggio è la vera rottura. Quittare a ripetizione dal menu della ps3 per mantenere almeno lo status corrente è pura follia.

Ripetere i livelli mi spaventa di meno se il gameplay è interessante come sembra.

Offline Wis

  • Highlander
  • *********
  • Post: 67.119
  • Mellifluosly Cool
Re: [PS3] Demon's Soul
« Risposta #39 il: 27 Apr 2009, 14:35 »
E tu non quittare.
Finisci RE5 a Professional con il temperino e poi mi quitti alla XMB con Demon Stone? :no:
Professional Casual Gamer

Offline Floyd

  • Eroe
  • *******
  • Post: 12.098
  • Since 1989
Re: [PS3] Demon's Soul
« Risposta #40 il: 27 Apr 2009, 14:42 »
bhe al confronto re 5 immagino sia una passeggiata  :D

Non credo che comunque il gioco sia cosi difficile come affermano diverse recensioni, ma non voglio informarmi troppo sul gioco per non rovinarmi la sorpresa.

mi dispiace molto per la mancanza della voice chat e della co-op implementata in maniera cosi..originale. Mi sembra l'esperienza definitiva da giocare in co-op.

Certo puoi ovviare in qualche modo tramite skype, ma che merda  :)

ah poi ho chiesto a bitworld per demon soul in versione asiatica ed ecco cosa mi hanno risposto:

in rientro a meta' gennaio
saluti
bit world

 :o



« Ultima modifica: 27 Apr 2009, 15:00 da Floyd »

Offline Wis

  • Highlander
  • *********
  • Post: 67.119
  • Mellifluosly Cool
Re: [PS3] Demon's Soul
« Risposta #41 il: 27 Apr 2009, 15:03 »
con Demon Stone
L'importante è avere ben chiaro il titolo del gioco di cui stiamo parlando.
Professional Casual Gamer

Offline Xibal

  • Eroe
  • *******
  • Post: 15.225
Re: [PS3] Demon's Soul
« Risposta #42 il: 27 Apr 2009, 15:28 »
In ogni livello comunque proseguendo è possibile aprire porte e portali che, in caso di ripartenza, consentano di prendere delle scorciatoie per tornare subito al punto desiderato senza doversi rifare davvero tutto il percorso.

Ovvio che poi tra il dire, e l'idea di poter tirare su altri punti esperienza(ma anche morire provandoci), c'è di mezzo il mare...
"Hai mai visto un italiano tirare i fili?"
"Solo in un teatro delle marionette" (Red Dead Redemption 2)

Offline lawless

  • Eroe
  • *******
  • Post: 11.007
  • if you wanna give up, remember why you started
Re: [PS3] Demon's Soul
« Risposta #43 il: 27 Apr 2009, 18:20 »
per quanto mi riguarda la difficolta puo' anche essere elevata, ma il gioco deve avere un gameplay bello solido e divertente per giustificare i cristoni tirati ad ogni game over.

poi dipende anche dalla durata dei livelli. Se per arrivare ad un boss ci metto 1 ora, e con due colpi crepo e dopo 3 tentativi non ho  manco ben capito i suoi patterns perche' crepo subito, meh, e' un bel dito eh.

cmq fateci sapere, i king's field avevano tutti un atmosfera eccezionale mi par di ricordare.




Offline Floyd

  • Eroe
  • *******
  • Post: 12.098
  • Since 1989
Re: [PS3] Demon's Soul
« Risposta #44 il: 28 Apr 2009, 13:14 »
a quanto pare bitworld ce l'avrà a metà maggio, o almeno cosi dicono nell'email. Chi sta a monza e dintorni ed è interessato al gioco potrebbe provare