Autore Topic: [Wii] Little King's Story  (Letto 12390 volte)

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Offline Giacomo Z.

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[Wii] Little King's Story
« il: 29 Ago 2007, 16:32 »
eccolo il topic :D

primo scan qui

Citazione
da famitsu:

King Story (Ousama Monogatari)
Japanese Release: 2008
Publisher: MMV
- official name for Project O
- Play the role of a king. Command townsfolk to work/expand your kingdom
- RPG/simulation
- as reported before, characters have their own lives that they live according to
- the outside of town is ripe with “beasts”
- Defeat these creatures with one to ten townsfolk, each beast has a different strength


Citazione
da IGN:

August 29, 2007 - Marvelous Interactive's mysterious Project O now has an official name. The latest issue of Famitsu reveals that the game, being developed by an all-star staff whose resume includes Final Fantasy XII, Dragon Quest VIII and Harvest Moon, will be known in Japan as Ousama Monogatari. This translates to English as "King Story."

Following three staff interviews in which we were given nothing but artwork, the magazine also managed to come through with first screenshots of the game, as well as a few gameplay details.

In King Story, you play as Corobo Bread, a sick boy who finds a magical crown that transforms him into a fine king. Taking control of Corobo, your primary goal is to dole out jobs to residents in an effort to make your kingdom grow. Thankfully, Corobo's crown makes people follow his orders.

The game begins in a small town that, aside from your own home, consists of nothing but green fields. As you walk around, residents of this little town will follow you. Group enough people together, and you can start issuing orders for tasks like clearing the land, searching for treasure, and building roads and houses. Different tasks require different numbers of people, with groups ranging from just a few people to scores of people.

As your kingdom grows in size and population, you'll start to see new types of development. Famitsu hints that specialty stores could pop up in your town, from weapons shops to restaurants.

You'll also have to deal with pests who get in the way as you attempt to build your kingdom. In one example, a fire-breathing dragon wrecks havoc upon your kingdom. You'll have to lead a group to face off against the beast. Enemies range in size, with larger enemies requiring masses of troops to defeat. It's possible that the larger enemies will take the role of bosses as part of the storyline.

Outside of this hefty simulation component, King Story is expected to have a more personal side, where all residents have a life of their own. By communicating with some characters, you may find yourself presented with dramatic story sequences. In previous interviews, the staff has hinted at plans to have RPG-style developments the background; for the record, the game's genre is listed in Famitsu as both simulation and RPG.

King Story is only 35% complete, according to Famitsu, and isn't scheduled for release until some time in 2008. First video footage will be shown at September's Tokyo Game Show.

è un harvest sim city con i pickmin intelligienti :arrow:
ancora indietro come programmazione...TGS per vederne di più.
« Ultima modifica: 16 Gen 2009, 12:49 da Giacomo Z. »

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Offline Ryoga

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[Wii] King story
« Risposta #1 il: 29 Ago 2007, 17:09 »
Hmm potrebbe essere interessante, mi piacerebbe vedere un titolo come il primo black&white dove piuttosto che posizionare edifici e dare ordini diretti si gestiscono le risorse e si interagisce in maniera indiretta col popolo, lasciandolo libero di costruire come meglio crede!
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Offline Giacomo Z.

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[Wii] King story
« Risposta #2 il: 29 Ago 2007, 17:29 »
ecco gli scan di ottima qualità:


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Offline Zel

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[Wii] King story
« Risposta #3 il: 29 Ago 2007, 17:30 »
:o
bello!
| (• ◡•)|  (❍ᴥ❍ʋ)

Offline Giacomo Z.

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[Wii] King story
« Risposta #4 il: 29 Ago 2007, 17:39 »
è troppo pikmin in queste 2 immagini :)


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Offline GuK

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[Wii] King story
« Risposta #5 il: 29 Ago 2007, 17:57 »
Sembra troppo bello!!! :D

Offline Noldor

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[Wii] King story
« Risposta #6 il: 29 Ago 2007, 18:02 »
Davvero molto interessante! Se ben infarcito di segreti potrebbe anche essere molto longevo!
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Offline Lenin

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[Wii] King story
« Risposta #8 il: 29 Ago 2007, 19:07 »
Deliziosamente puccettoso  :D
What'ya gonna do? Not train? - Dr J Feigenbaum

Offline Nekros

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[Wii] King story
« Risposta #9 il: 29 Ago 2007, 20:18 »
Mi ricorda un misto fra Stronghold e il vetusto The Horde.
Ma stavolta il puccettoso non fa per me. Bei colori però.
Playlist:
Wipeout HD Fury (PS3) Super Street Fighter IV (PS3) Apollo Justice (DS)

Offline Giacomo Z.

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[Wii] King story
« Risposta #10 il: 02 Set 2007, 15:11 »


qualche nuovo screen qui

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Offline Duffman

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[Wii] King story
« Risposta #11 il: 02 Set 2007, 15:55 »
Bèlo. Se la parte gestionale non va oltre Actraiser mi interessa.
Duffman ci dà di nuovo dentro FORTE E CHIARO,
in direzione del problema. Ma un po' meno. OOOHHH YEAH!!!  online: DuffmanTFP

Offline Giacomo Z.

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Offline Noldor

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[Wii] King story
« Risposta #13 il: 21 Set 2007, 18:40 »
Se la fase gestionale è dotata di una discreta profondità allora questo è un gioco che devo assolutamente  avere!
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Offline Neophoeny

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[Wii] King story
« Risposta #14 il: 21 Set 2007, 20:09 »
Il character design mi piace molto! E anche la musica!