Autore Topic: [PSP] Soul Calibur: Broken Destiny  (Letto 1276 volte)

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Offline Top Dogg

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[PSP] Soul Calibur: Broken Destiny
« il: 29 Apr 2009, 12:29 »
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Director Noriyuki Hiyama from Namco gave us a quick overview of the game and highlighted some of the changes. Our demo consisted of a couple of matches, and we couldn't see much beyond a few initial menus. The character menu looked like it had enough slots for roughly 30 characters, but the final count hasn't been determined yet, since the developers are still working on the roster--there will definitely be more than 20, though. Taki, Mitsurugi, Tira, Astaroth, Ivy, Cassandra, Voldo, Siegfried, and Hilde were our only options for now, so we decided to pit the lethal whip-wielding Ivy against the burly katana-swinging Mitsurugi. As soon as we entered the match, it was like watching SCIV except on a smaller screen. The characters move with the same finesse and grace as they do in the console version, and the detailed visuals and over-the-top, epic-sounding music that SC has always been known for are included here. At this stage in development, the graphics and visual effects are quite impressive on Sony's handheld.

Broken Destiny isn't a port, though; the Project Soul team has built this version specifically to target beginners and novice players with SCIV's content but has added improvements. There will be arcade, versus, and survival modes, as well as a character creation mode, but the only details disclosed at this point are that there will be new parts to play with in the creation mode and that the other modes have been "evolved." What we do know is that a new single-player mode is being implemented to bring new players up to speed and show them the intricacies of the game--almost like an enhanced tutorial system. It is designed to help improve your fighting skills, so newcomers who might be intimidated by the series can find a way to ease into an intense fighting regimen. There are more than 80 exercise missions for you to hone your fighting skills in.

http://www.gamespot.com/psp/action/soulcaliburbrokendestiny/news.html?sid=6208732
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Offline Rega

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Re: [PSP] Soul Calibur: Broken Destiny
« Risposta #1 il: 29 Apr 2009, 14:09 »
Stai a vedere che viene fuori un gioco migliore dell'ottimo IV, che in single effettivamente era piuttosto povero.

Offline COBOL X

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Re: [PSP] Soul Calibur: Broken Destiny
« Risposta #2 il: 04 Giu 2009, 01:04 »
Here comes a new challenger:

ATTENZIONE!
Video non consigliato a coloro che non possiedono o non hanno intenzione di acquistare una PSP!

http://cms.springboard.gorillanation.com/embed_code_lightbox/index/39/single/52587/ci015/10/410/306/1/false/source/'%20+%20sbDocumentLocation,%20'420px',%20'340px'

Offline Aether

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Re: [PSP] Soul Calibur: Broken Destiny
« Risposta #3 il: 04 Giu 2009, 01:51 »
:Q_______________
Finalmente un personaggio extra che centra qualcosa con la saga!
A quando Gatsu?  ;D
Worms! You're all the same to me!

Offline DRZ

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Re: [PSP] Soul Calibur: Broken Destiny
« Risposta #4 il: 04 Giu 2009, 02:17 »
Pare molto ma molto interessante, mi sa che dopo aver saltato gli ultimi due episodi questo potrei prenderlo.

Offline Voodoo

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Re: [PSP] Soul Calibur: Broken Destiny
« Risposta #5 il: 04 Giu 2009, 02:55 »
Povera sophitia!  :( Conoscendo il figuro in questione lo scontro finira' maluccio per lei.
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Offline Rega

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Re: [PSP] Soul Calibur: Broken Destiny
« Risposta #6 il: 04 Giu 2009, 09:31 »
Ho pensato la stessa cosa! Era ora direi, e come al solito sembra una conversione fantastica.

Offline D3fcoN

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Re: [PSP] Soul Calibur: Broken Destiny
« Risposta #7 il: 04 Giu 2009, 12:29 »
Bellissimo, spacca le gambe anche a Tekken DA, e c'è pure Krathos!

 :o
la mente mi sfugge..

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Re: [PSP] Soul Calibur: Broken Destiny
« Risposta #10 il: 13 Ago 2009, 15:30 »

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