Autore Topic: [360] Lost Odyssey  (Letto 90548 volte)

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Offline MrSpritz

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[360] Lost Odyssey
« Risposta #15 il: 14 Set 2006, 13:08 »
Citazione da: "Reriel"
scan:

http://ranobe.com/up/src/up136954.jpg
http://ranobe.com/up/src/up136955.jpg
http://ranobe.com/up/src/up136956.jpg
http://ranobe.com/up/src/up136957.jpg


Questo è il gioco che potrebbe farmi prendere il 360.


ed un monitor multifunzione

Offline Solidino

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[360] Lost Odyssey
« Risposta #16 il: 14 Set 2006, 13:47 »
ovviamente il dio denaro permetterà la conversion di cotanta poesia su PS3 vero?

Offline Reriel

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[360] Lost Odyssey
« Risposta #17 il: 14 Set 2006, 15:19 »
Citazione da: "Solidino"
ovviamente il dio denaro permetterà la conversion di cotanta poesia su PS3 vero?
ma fai la stessa domanda ovunque ?
^_^;
cmq scordatelo, magari poteci sperarci se si trattava di un titolo third party, ma non è così. Il titolo in questione è prodotto da microsoft, quindi di vederlo su ps3 ci sono le stesse chance di veder girare gran turismo su 360 o halo su wii :P

Online Toki 81

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[360] Lost Odyssey
« Risposta #18 il: 14 Set 2006, 15:23 »
Citazione da: "MrSpritz"
Citazione da: "Reriel"
scan:

http://ranobe.com/up/src/up136954.jpg
http://ranobe.com/up/src/up136955.jpg
http://ranobe.com/up/src/up136956.jpg
http://ranobe.com/up/src/up136957.jpg


Questo è il gioco che potrebbe farmi prendere il 360.


ed un monitor multifunzione


POrca vacca che bello,non e' che sagakuchi tira fuori il meglio di se proprio adesso? go 360 go.
Freeplaying.it

Offline D3fcoN

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[360] Lost Odyssey
« Risposta #19 il: 14 Set 2006, 15:30 »
ma che go 360...

Se parliamo di videogiochi e qualità di quest'ultimi ok, ma 360 go una mazza... Anche perchè dubito che tale gioco sia causa di un aumento di vendite di tale console. Una nicchia di giocatori, tra cui io, ci potrebbe fare un pensierino  :)
la mente mi sfugge..

Offline Solidino

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[360] Lost Odyssey
« Risposta #20 il: 14 Set 2006, 15:33 »
ma scherzi?

Quello è sakaguchi, e quella è una nuova saga...

la fantasia finale
l'ultima odissea

paradosslamente non hanno/avranno mai fine.... :lol:

Offline Voodoo

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[360] Lost Odyssey
« Risposta #21 il: 14 Set 2006, 19:14 »
Non vorrei sbagliarmi ma Blue Dragon e Lost Odyssey dovrebbero essere direttamente finanziati da Microsoft.
PSN: Voo_Doo  Live: I Voodoo I   Steam: voodoozz  Battle.net: Voody#2454

Offline Neophoeny

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[360] Lost Odyssey
« Risposta #22 il: 14 Set 2006, 19:36 »
Sakaguchi è l'unico giapponese della Terra ad avere un aspetto normale e a non terrorizzare! Io credo in lui! :D

Offline Solidino

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[360] Lost Odyssey
« Risposta #23 il: 14 Set 2006, 19:39 »
non toccherà un final fantasy dal 1987......

mette solo firme secondo me....

"Cos'è questo?"

"Signore è FF6"

"Ah, si.......ARRICCHITEMIIIIIIIIIII!!! Dove devo firmare? PAssatemi anche gli altri foglii per la firma per ff7 8 9 10....cosi non mi scocciate e sto apposto per 6 anni...."

Offline Voodoo

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[360] Lost Odyssey
« Risposta #24 il: 14 Set 2006, 19:39 »
Ora che ci penso la demo in JP a fine novembre... Microsoft fa davvero di tutto per oscurare il lancio PS3, anche se in Giappone sara' difficile.
PSN: Voo_Doo  Live: I Voodoo I   Steam: voodoozz  Battle.net: Voody#2454

Offline Neophoeny

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[360] Lost Odyssey
« Risposta #25 il: 14 Set 2006, 19:50 »
Citazione da: "Solidino"
non toccherà un final fantasy dal 1987......

mette solo firme secondo me....

"Cos'è questo?"

"Signore è FF6"

"Ah, si.......ARRICCHITEMIIIIIIIIIII!!! Dove devo firmare? PAssatemi anche gli altri foglii per la firma per ff7 8 9 10....cosi non mi scocciate e sto apposto per 6 anni...."


Secondo me invece ne vedremo delle belle. Sui primi giochi di Mistwalker come LO e BD Sakaguchi punterà tutto se stesso, proprio perché sono i primi giochi che sviluppa per Mistwalker. Saranno ben realizzati, contaci!

Anche Nobuo Uematsu sembra rinato. La colonna sonora del trailer è stupenda! :D

Offline D3fcoN

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[360] Lost Odyssey
« Risposta #26 il: 14 Set 2006, 20:24 »
Citazione da: "Neophoeny"

Secondo me invece ne vedremo delle belle. Sui primi giochi di Mistwalker come LO e BD Sakaguchi punterà tutto se stesso, proprio perché sono i primi giochi che sviluppa per Mistwalker. Saranno ben realizzati, contaci!

Anche Nobuo Uematsu sembra rinato. La colonna sonora del trailer è stupenda! :D


straquoto
la mente mi sfugge..

Offline Reriel

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[360] Lost Odyssey
« Risposta #27 il: 14 Set 2006, 20:39 »
traduzione intervista a sakaguchi di famitsu:

Famitsu Lost Odyssey Interview



Hamamura(Famitsu Guy): It's been a long time, I heard you finally show us Lost Odyssey Demo, Right? Is it gone Gold?
Sakaguchi(Mistwalker): Yeah it's finalized at last. Let's start playing here.

- Sakaguchi start Lost Odyssey Demo. I can see its beautiful but really magnificent opening movie,
and it changed first ingame battle seamlessly.with Xbox360's power these gorgeous gameplay took our breath away.
His total playing time of this demo was almost 40min. He said it took you roughly 60min playing if first time.
We put some beautiful screens and some captions around pages. -


Hamamura : Wow..Now I can say the demo is finalized as you told.

Sakaguchi : Yup the demo is done.


Hamamura : I can be frankly to talk you this, but these goodness really approve the power of Next-Gen.

Sakaguchi : I've been to make these kind of things since early days of making plots.
For example, We couldn't put these crowds of soldiers in early developments.
But we made hard works and make its speed faster,then we can fill huge amounts of mobs in full of screen.


Hamamura : The first scene of opening reminds me LoTR movie. Massive amounts of mobs and soldiers were fighting like that.

Sakaguchi : Exactly,That's what I have been hoping to run real-time.


Hamamura : Yes, Actually I could understand if it was only a "Movie" though,
It didn't end as usual,but start gameplay seamlessly! I really thanks to Next-Gen to make these things possible.

Sakaguchi : It works and gets along somehow. But I think we can put more efforts in visuals for release day.
I can say it's only 80% done in visual aspects.


Hamamura : I also remembered that when you were SE employee, You showed us some of FF7 in development.
You still remember that??

Sakaguchi : Hey Hamamura. you changed your intonations in a Kansai accent. what's wrong with you (Laugh)


Hamamura : (Laugh) I'm sorry, yeah I know I'm really excited at this Demo.
Well,It was SNES era and we were very pleased it's visual quality. But we were really shocked at seeing FF7's pre-rendered CGIs
Cuz it showed us that we can play games in such a quality.

Sakaguchi : I can agree that.In LO we use almost same character model, texture's resolutions and artworks are almost same as well.
(I know they are different and) we can put lots of times in making "Movie" carefully, camera-works etc.
but we can make "real-times" looks almost same as "Movies", I think it's similar to Films.
We can check these 30 frames running and render them beautifully in real-time.


Hamamura : But, If you really want to make it Film-like, Only You should do was using real films.
But I can say there are lot of "feelings" from original artworks. It's really nice.

Sakaguchi : Kindly, Mr.Inoue did special efforts in these artworks, I want audiences also could "feel" his touch.
Actually, All of completed 3D model were checked by him. We send him 3D model datas which is rendered in several point of views.
He could correct some of them like "make this eyebrow little longer" then send us back. We had tons of these correction about details.
So, I believe Mr.Inoue is very satisfied as well.


Hamamura : Good thing that he's also satisfied.

Sakaguchi : And you can see that LO has low-color tones such as smokes, muddy water, dust etc.
I think you could feel that you were running in shallow muddy waters and jumping around.
Which is from Mr.Inoue's "Vagabond" manga, I wanted to make such atmospheres.
/* Vagabond : Inoue's VERY famous manga. one of his masterpieces.*/


Hamamura : I can admit it. I believe Next-Gen power really helps that, bringing originals to game as it is.

Sakaguchi : I believe Mr.Inoue's influence was really huge. Since hardware is Soo powerful,
we could make more eye-candy in monsters and visual effects. but we afraid them spoil Inoue's atmosphere.
Having been in Inoue's world, We could easily make a decision about LO's art directions.


Hamamura : Looks like its battle system is almost done as well.

Sakaguchi : No, this is pretty basic one. In this Demo version, we didn't implement two of key features,
character's "growing"(he didn't say LvLing) and "control-able".


Hamamura : Interesting. How it works?

Sakaguchi : Pardon?(Laugh)


Hamamura : c'mon

Sakaguchi : I can reveal only about "growing" though. Well there are some other guys who can't die like Kaim but will join your party.
In opposit there are "normal" people who can join your party as well.
When "normal" members are dying "abnormal" members have choice to merge their "ability" or not.


Hamamura : Ah, You told little about that at last interview we had.

Sakaguchi : Yeah.Who is able to "die" or not is depends on LO's game system, and it links to story.
I bet you will be WTF and hesitate to absorb some of their power.
It will knock your morals and make you dazzling. I wanna make LO's system like that.


Hamamura : It really sounds fun!

Sakaguchi : Yes, but I think LO will be really "unique" game,
main theme is "A man who can't die" and Kaim will be waking up even he is defeated.
I that terms there is no "game over" in this game. cuz you can't die.


Hamamura : It means never invincible but you "can't" die. In Demo, one soldier wondered and asked Kaim "why the hell you still alive?",
I got strong feeling at that scene.

Sakaguchi : That is main theme and make story driven. LO is so unique but It's gonna be new experience as well.


Hamamura : I noticed some fun factors, like you can kick a can and its movement is physically simulated.(Laugh)

Sakaguchi : Kicking is only you can do though.I think it's not proper way to use physics. much wastes of power.(Laugh)
I will implement physics into game systems as some secret or gimmicks or such.
But In Demo version, All you can do is Kicking a Can.


Hamamura : I also noticed that you can tear off posters. Kaim found it and gave a glance.

Sakaguchi : This kinds of fun is set as basic concept. LO has HUGE environments with LONG story.
So I wanted to put these "fun" much around to react your actions. But there are not enough in Demo.


Hamamura : I could find some amount of that though.

Sakaguchi : We will add them in final stage of development.
wanna put these useless fun factors, also wanna make NPC's extra stories as well.


Hamamura : When demo ended, there are short message appeared. What is this?

Sakaguchi : Mr.Shigematsu's work. yeah I know it's really short. The message tells you how the Demo ends.
it's not so loud but very meaningful. I like his choice of this word.


Hamamura : Yea. I was really moved.

Sakaguchi : You can check it out by playing Demo. You can see different massage in retail version.
It will be bit longer to tell about Story and its back-end.


Hamamura : I will. Speaking about Mr.Shigematsu, How much did he write up stories?

Sakaguchi : He is still working(Laugh) He has been busy on this since first day. He asked me "When is this finished???"(laugh)
I bet he already wrote up same amount of a novel. We implement it as Kaim's thousand year's dreams
and sometimes they appear as main scenario. there are tons of sad story.
Even most of them are shorter than normal "short story" it still makes me cry sometimes.


Hamamura : Everytime I can shed tears at his novels.


--

Hamamura : Let's go back to talk about Demo itself. How you willing to bring this Demo to customers?

Sakaguchi : You can play at TGS for sure. And we put Demo disc on Famitsu early November.
I think users can't play full of demo at TGS, So I hope them to check Famitsu and play everything.


Hamamura : I can't wait it as well. So when are you thinking final version will be released?

Sakaguchi : The release date should be 2007. I cant figure it though but we are trying to make it fast.
Since Demo is up. most of basic systems are already done.
So I need to work on map editing and some of event directions right now.


Hamamura : You're putting so much things to the last as you were.
Like last 20% of development takes same period of times of past 80%.

Sakaguchi : My staffs are already crying. They calls my corrections "Devil's Report" (Laugh)


Hamamura : (Laugh)Pls Do it more to make it better. Well Can I ask you about your other projects?

Sakaguchi : I'm pretty sure we can release Blue Dragon in this year. You can check it in TGS as well.
I can accept another interview about this.
If there are no problems in developing, I can say NDS game ASH will be out in 1st half of 2007.
Then Lost Odyssey and CryOn There are some of secret projects going on, but I can't tell atm.
Maybe We can talk about them near future.

Hamamura : Seems you are really gearing up so hard these days. Every your projects sounds fun!
I'm really looking forward them. Thanks.

Offline billyburke

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[360] Lost Odyssey
« Risposta #28 il: 14 Set 2006, 20:45 »
Sarà bello vedere se i Giapponesi se ne accorgeranno soltanto di questo gioco. Comunque Microsoft ce la sta mettendo tutta lì..

Offline Neophoeny

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[360] Lost Odyssey
« Risposta #29 il: 14 Set 2006, 20:47 »
Citazione da: "billyburke"
Sarà bello vedere se i Giapponesi se ne accorgeranno soltanto di questo gioco. Comunque Microsoft ce la sta mettendo tutta lì..


Se non ci sono i J-RPG, Microsoft si può attaccare al tram in Giappoland...